Anthem outlines future plans and preps more server capacity ahead of tomorrow’s public demo

    
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Hooray, no shouting LFG for hours, that's enticing.

So who’s ready for round two of Anthem? BioWare is! The studio’s Chad Robertson has penned a new dev blog prepping the playerbase for how the public demo is going to shake out.

“This week has been focused on improving the player experience in the demo – that focus was based on our learnings and your feedback,” Robertson writes. “For those of you that played last weekend, you should see significant improvement in multiple areas over last week.” He also promises that this time the team will be “ready for the load [it’ll] see” with more server capacity than expected to be needed.

“If more players decide to try the game than we anticipate, we also have systems in place to control entry rates of incoming players. This is to ensure players in the game are having uninterrupted fun and to give us time to increase capacity. If you encounter this situation, we hope you’ll be patient with us and try again later.”

Moving forward, the studio says it’ll be focused on performance, stability, inscriptions, customization settings, audio, controls, and social hubs. The public demo begins tomorrow!

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