Camelot Unchained is tackling the performance ‘death spiral’ traditionally afflicting MMO PvP

    
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This past week was reportedly another busy one for the devs of Camelot Unchained, with lots of work being done to further tweak a number of game systems and lots of pizzas to consume. Mmm… pizza.

The week’s work included various improvements to the game’s ability system, new VFX work and light armor development which will soon lead to testing mages, a bit of tech work related to building-placed objects, and continued work on levels of detail and other visual elements for “Characters 2.0.” Camelot Unchained’s devs are also continuing to tweak server performance in light of their recent record-breaking bot milestone, which saw over 5,000 characters in action on one battlefield. Of course, that doesn’t mean those tests are flawless performance-wise. Breaking the game by putting in five- to ten-times as many players and bots as expected is the whole point, after all.

“[Gameplay Engineer] Rob [Argue] spent some time to address server performance,” City State’s Tyler Rockwell wrote. “We were able to get 5000+ ARCs, players, and bots on the battlefield at the same time during our test before it went into a death spiral. That is an increase of 2000 in just a month. The overall performance of each of our systems is very important to support our end goal of epic siege battles!”

There’s also a video wrap-up and Q&A session, which we’ve embedded below.

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ting

They should tackle a release date.

I can almost bet Rob will plan his launch of Classic DAOC on that day. The fact that it’s happening now is almost laughable.

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James Travis Romano

5 years in and we get tech updates. Imagine if the game isn’t even fun. Ever try playing a super old MMO in recent times? It’s so simple to play one character you want to die of boredom or 2 box. I hope Mark is really really concerned this game is fun

Reader
Bruno Brito

Ever try playing a super old MMO in recent times?

Uh, yes? And they tend to be way better than the new stuff.

Reader
Roger Melly

Looking forward to this game but like a lot of the mmo’s in development at the moment I don’t see it releasing for several years yet .

In fact I wonder if there will be any mmo releases this year other than the Torchlight one .

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Solaris

Mark and Team City State getting closer and closer. I can almost feel the hilt of my Alb blade strike the Tuatha right in the acorns!

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Mark Jacobs

Slowly, but ever so surely we are getting closer to that day.

Thank you for your patience and support!

Alomar
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Alomar

A “death spiral” of technical and performance issues definitely killed ESO’s mmo pvp since it still isn’t fixed 4 years later and is often referred to as being worse than ever. While GW2 corrected their main issue, culling, you don’t ever get a first impression twice and the pvp pop never recovered from the huge drop off within the first few months after launch.

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Bruno Brito

GW2 PvP isn’t thriving if that’s what you mean. GW2 PvP is a dumpster fire of garbage.

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Mark Jacobs

It’s precisely because of some of those types of problems, including ones that hurt WAR, that we are doing things the way we are. Time will tell if it was the right way to do things. I think it was but the players will be the judge, jury, and final arbiters of our efforts.

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IronSalamander8 .

WAR yeah. Getting damaged through the floor of a keep, ridiculous lag for how basic the graphics are, people exploiting LoS, and so many other issues that made it a painful experience at time. I think the RoR devs improved some of this but it still has serious issues. For a game that focuses on large scale PvP, it has to work better than that!

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Tamanous

Mortars look purdy.

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Mark Jacobs

Getting there. :)

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Armsbend

Was it as an English professor?