With an overview of its node system done, the Ashes of Creation team is going deeper to explain the different types of evolving areas and what they offer players who invest into them. The first up? Scientific nodes.
Starting from a mere scholarly expedition in the wilderness, scientific nodes can be built into centers of learning and knowledge. The key building for these nodes is the library (which later graduates into the college, university, and academy). It sounds as though crafters and builders will especially benefit from being citizens of this node type: “Specialization in Artisanship and Construction mechanics are granted through many of the NPC merchants and through the ancillary quest points within the Scientific Node Type. This will unlock abilities within many professions and allow specialization in the Gathering, Processing, and Crafting aspects of the Artisan system.”
At the highest level of advancement, the scientific node even gets its own superpower — in this case, teleportation. That means that scientific citizens can travel instantaneously from the metropolis to any other vassal towns or cities associated with it. Also, there are airships, because science has a sense of style.