PlanetSide 2 introduces Nanite System Operatives, makes the jump to DirectX 11 in latest update

    
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It’s been a long time coming, but PlanetSide 2’s “biggest update since 2016” is live today, and it introduces the game’s first new faction, Nanite System Operatives, and finalizes the game’s transition to DirectX 11, which should herald significant performance improvements across the board.

As you may recall from the faction’s initial previews late last year, the Nanite Systems Operatives faction isn’t technically its own faction but rather a “mercenary” faction whose forces will fight under the banner of the least-populated faction in a given zone, which should help to balance out faction population disparities and ensure that battles don’t get too one-sided. The update also marks PS2’s transition from DirectX 9 to DirectX 11. This update should “significantly boost FPS performance on modern hardware,” and the devs say it also provides them “a path for further optimization in the future.”

And now that that monumental undertaking is out of the way, the PS2 team is looking toward the future, and the next goal appears to be a revamp of the new-player experience. Although the devs aren’t delving into specifics just yet, they do mention that they’re looking into automatically pairing low-BR players into Mentor squads to allow them to reap the benefits of personal tutelage from experienced players. As for what the devs have planned beyond that, we’ll just have to wait and see, but if you want to read a bit more about this latest update and the team’s future plans, you can check out the full producer’s letter over on the game’s official site.

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Greaterdivinity

Been reading good responses, apparently this has some pretty big performance improvements.

Still not happy with Daybreak, but once my rig is back up and running I’m down to give it another spin to see how it runs.

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Tobasco da Gama

Is lagswitching still a huge problem? If not, maybe I’ll poke my head in to make a new NSO character. Or maybe not.

Although actually the poor balance of Air-Ground combat was probably a bigger deal-breaker for me than the lagswitching, TBH, and I’m pretty sure they haven’t addressed that.

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Sleepy

Updating now for a poke around.

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Dankey Kang

I am so hyped for this update. After extensive PTS testing myself and many others were seeing large performance gains so I’ll be running max shadows and everything else when it hits live. The Robots are cool too and will help settle faction population concerns but the spawn changes are the real diamond here, I am really hopeful that this will help cull the zerging which leads to so many terrible fights.

I know DX11 isn’t exactly cutting edge, but it’s a very big step up from DX9 and will certainly help the team expand and refine the game going forward.

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Jack Pipsam

The DirectX11 update has been something the community has been salivating over for years.
I’m sadly expecting a few to be disappointed that they might not get the boost they’re dreaming of.
This will more improve mid-range machines, than high-end.