Well here’s something unexpected from a game that missed its own launch date back in December: Atlas is actually ahead of schedule on its next big thing. That thing, of course, is the beta for its much-wanted single-player mode, which launched early this past weekend. Grapeshot, however, is quick to promise its MMO and survival fans that it’s not abandoning multiplayer – just the opposite.
“Singleplayer mode has been a highly requested feature and we’re excited to provide an alternate option for those who find multiplayer less suitable to their wants within the ATLAS,” the studio posted. “That said, the majority of the work involved in getting singleplayer’s maiden voyage away smoothly takes place during the initial phase of setting up the game mode. Once she’s at sea, it will grow in tandem with the multiplayer experience with little extra bandwidth necessary. Our team is fully dedicated to the multiplayer experience; it is and always will be our main priority. The team is constantly working on improving it, whether that’s through the introduction of new content, optimizing the game; covering both client-side and server-side performance, balance, QoL, and bug fixes. Plus, the work we’re doing with singleplayer will actually benefit the multiplayer game due to client-side optimization.”
Captain's Log #33: Quality Of Life
Live game QOL patches and a new structure, update on Singleplayer and our commitment to Multiplayerhttps://t.co/oaMeioSmEg#playATLAS pic.twitter.com/1yjDmf3Wda
— ATLAS (@sailtheatlas) July 2, 2019