Fallout 76 players have found a way to kill pacifists via radiation poisoning

    
18

Who would have ever thought that granting players in a sandbox game access to nuclear weaponry would be used irresponsibly? Certainly not Bethesda, which now appears to be dealing with a fresh form of griefing in Fallout 76 thanks to the use of radiation poisoning and a duplication bug.

For those who aren’t familiar, PvP engagements in regular Fallout 76 only really happen if you fire back at someone attacking you, and even then there’s a Pacifist mode that effectively flags you out of PvP. However, even Pacifists can be killed by radiation poisoning, and there just so happens to be a nuclear proximity mine item that can be crafted and deployed by griefers that will unleash rads into the area. This is especially handy if said griefer doesn’t feel like outright dropping an entire nuke on someone’s head.

While using nuke mines to troll players would probably be an occasional instance owing to its generally rare crafting components, there was also a duplication bug in Patch 13 that has reportedly led to gobs of these mines getting duped. Put a portable nuclear device in the hands of a bored PvPer who doesn’t have the Survival server anymore and… well… kaboom.

With this all said, it appears that the Bethesda devs are aware of the behavior. “We’ve seen the threads and have been investigating this issue on our end, and are aware of this bug. We will update you as soon as we have more information on this,” reads an official developer response to a PSA posted on Reddit.

source: Reddit via Kotaku

18
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
NeoWolf

This is pretty much why I hate MMO pvp. When given time and opportunity to do their thing, bang their pvp drum to thier hearts content instead they spend that time finding ways to irritate the section of the community who do not want a damn thing to do pvp or pvp’ers and just want to be left alone to enjyo their pve. sigh..

Pvp in mmo’s sadly does not bring out the best in some people, and those pvp’ers are unfortunately the reason pvp and pvp’ers in general have such a poor reputation in the wider world.

unfortunate. :(

Reader
Adam Russell

Amazing to me that after 20+ years of mmos they havent learned to log stuff like this to catch the dupers.

Reader
Kickstarter Donor
Darthbawl

I have not laughed this hard in days.

a2f8035bd33203e51a1b84f61fbd694f.jpg
Reader
Jokerchyld

I was about to write the same thing, that shit was straight up hilarious. PVP.. race to the bottom.

Reader
Sarah Cushaway

Stuff like this is why I refuse to play PVP-oriented games. Griefers always find a way to harass and exploit the rules to ruin it for those who don’t want to PVP at any given moment.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

I still can’t get over the fact that nukes are available to use in this game. Using nukes is antithetical to the entire plot of the first two games, and is regarded with explicit hostility in Fallout 3/NV. That they’re just being lobbed about by griefers and any ol’ player in F76 just makes me recoil with disgust.

Reader
Jon Wax

If they’re in the game, then using em isn’t grieving. Not sure why the 2 are synced. Having read more, it’s the duping that’s the issue. That’s outside of standard pvp

Reader
Sorenthaz

It’s griefing if you’re abusing a loophole/workaround to kill pacifists when Bethesda made it so you normally can’t kill or do much to them.

Reader
Jon Wax

The duping of mines is abuse. The nukes aren’t.

ihatevnecks
Reader
ihatevnecks

How are the mines not outside of standard pvp? In standard pvp, if someone set as Pacifist doesn’t want to participate, they don’t have to. They’re not going to take any noticeable damage from someone trying to spam attacks on them.

In this situation, the person flagged as Pacifist will still die quite easily to these items if the pvper throws more than a couple down, especially if they’re wearing certain gear with -Rad Resist. It literally bypasses the protection of the Pacifist flag.

So I ask again: how is that not outside of standard pvp?

Reader
Jokerchyld

Because you are playing a PVP oriented game. The core premise of world PvP has always been if its in the game its fair game. I actually think the use of nukes to irradiate non-PvPers is incredibly creative. You can’t hate on that.

If you cant stand the fire get out of the PvP pot. I never step foot in one for this very reason.

Reader
Jon Wax

Thank you

ihatevnecks
Reader
ihatevnecks

A “pvp oriented game” that allows any player to opt out of pvp by flagging themselves as non-pvp.

So yeah, you didn’t answer the question at all. If a game allows a flag for you to avoid attacks from players, and then an item suddenly has a side effect that allows people to completely bypass that flag, that is completely outside standard pvp and the rules of the game.

Which, I imagine, is also why Bethesda responded to the linked post explicitly calling this a bug and not an intended feature.

Reader
Jokerchyld

I did answer the question, I assume you didnt like the answer. So I’ll say it another way via a question. Why play a PVP game with a non-PVP mode? It sounds counter productive all around. Meaning if you played PvE games there would never be an issue of PvP – which is what you are looking to opt out of?

If your answer on the hand is that you want to play FO76 then you will have to accept things like this (irradiation not the duplication bug) because it is what happens in a PvP game.

If you put a weapon or item in a PvP game expect the PvP players to use it to kill you. By any means necessary

ihatevnecks
Reader
ihatevnecks

If the game offers a toggle where other players can’t harm you, and the large portion of the game has you fighting enemy npcs and completing npc quests, crafting gear using materials you either scavenge or get from dead npcs, then it is not a “pvp game.” Bethesda themselves said as much even before release.

Call of Duty is a pvp game, because its main modes of play are pvp and its progression comes from pvp. Fallout 76? Nope.

Once again, the flagged players aren’t being killed by the main function of the item (the direct explosion damage). People are dying to a secondary area effect that reduces max hp of all players in a radius, and if enough mines are used then max hp being reduced to 0 = death. If it were intended to kill players then they would be harmed by the direct explosive damage, but they’re not. If it were intended to kill players, it wouldn’t have been referred to as a bug by Bethesda (:

Reader
losludvig

I can’t put a precise number on my hours played in 76, but I’m closing in on level 100 + I have made an alt or two and someone using nukes to grief is very, very rare to the point that I don’t remember the last time I saw a nuke drop outside of the prime fissure or Whitespring.

Reader
Sorenthaz

Well, this is set only 25 years after the Great War or w/e. It’s also in an area that has been rendered inhospitable because of the Scorched. The way to get rid of said Scorched is to nuke the area to draw out Scorchbeast Queens in order to thin the Scorchbeast population which is what spreads the underground fungal spores that turned folks into Scorched.

They at least gave it enough of a lore explanation to make sense, sort of. And the Wastelanders update is implied to be directly a result of players’ efforts to make Appalachia hospitable again.

Covynant001
Reader
Covynant001

SPOILERS AHEAD

If you actually had played FO76 you would see in the Vault Overseer’s story line the player is instructed to seek out the nuclear silos and destroy them.

Later the player discovers the BOS has discovered the origin of the Scorched plague, and the field commander on the ground determines using nukes may be the only way to stop them before all of humanity is over run.

(Not a bad assessment considering most every human in Appalachia is either dead or is now part of the Scorched collective with the exception of the recently released Vault 76 dwellers)

Elder Maxon is horrified upon hearing the commander’s proposal and absolutely forbids their deployment.

Later plot developments by other familar forces (the Enclave) catapult the player into the role of launching the nukes against the scorched queen to bring about her end.

The storylines in this game are actually quite good, tying the past lore with the current situation in FO76, just a shame the game’s many other issues mean most fans of the series will likely never come to realize or experience it.