The Daily Grind: What MMOs are you no longer anticipating in 2020?

    
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Every year, we dish out our “most anticipated” award, and you know what? It’s almost never the same game twice, and sadly it’s not always because the game actually releases. Anticipation is one of those things that isn’t eternal. At some point, we get bored watching games that have been in development a long time. Oh, we’ll still play them whenever they finally launch, but they aren’t sparking joy in us anymore. Our tiny human brains have moved on to the next shiny thing.

What MMOs are you no longer anticipating? And how long had you been pining for them before you finally mentally moved on?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Joe Seabreeze

I was really hyped over Ashes of Creation, but after following the development for a while, I’ve lost almost all interest.

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Ben Stone

Magic – No thank you

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Sargonnax

I remember the days many years ago when I was excited for a new MMO. Back when I used to play Ultima Online I would think about how amazing these kinds of games would be 20 years down the road as technology improved. Then WoW came and everything became the same generic games trying to compete with WoW. Any niche game that tried to do something different faded away. Then came F2P and lock boxes. Lately we have people trying to make some different games through crowdsourcing, but those are taking so long its hard to even care anymore. MMOs are a stagnant genre and it’s hard to be excited about anything related to them. As a former Shadowbane player I was interested in Crowfall, but the development of the crowd funded games seems to go on forever and you move on eventually.

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hooby _

Raph Koster – the designer behind UO and SWG, and a huge proponent of creating MMOs as player-driven virtual societies – just recently founded a new studio to build a new game in that vein – but updated to make full use of modern technology (especially when it comes to better world simulation on the servers).

The company is called Playable Worlds, and the game is still unannounced – not even a name yet.

This has the potential to become a game to be actually excited about.

Vaeris
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Vaeris

Yeah, I’m hoping it is in the style of UO and SWG (pre NGE)…but there is no way I’m getting excited about it until those tenets have been confirmed. It would be a sad day if Koster, of all people, just jumps on the “more of the same” wagon of post WoW MMO design.

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hooby _

The original press release:

https://www.playableworlds.com/press-releases/playable-worlds-raises-27m-to-create-a-new-sandbox-mmorpg

and some stuff Koster said in subsequent interviews, made me personally feel that the game is going to be very Koster-ian, and not a WoW-clone 😉

Vaeris
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Vaeris

So, one thing gives me pause about that release: BITKRAFT Esports Ventures. I’m fairly sure I don’t want my MMO or MMORPG flavored with esports in any aspect.

Then this from their (BITKRAFT) partner Scott Rupp: “Playable Worlds is building on Raph’s incredible heritage of MMO design innovation to create a completely new experience that will push the boundaries of persistent game worlds and social competitive play.”

Now under normal circumstance a remark about “competitive play” wouldn’t phase me. But, again, coming a guy involved with an investment group “focused on the esports sector”…how long before they are pushing for esport gameplay wedged into an MMORPG claiming that this is the kind of innovation the genre wants.

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hooby _

It’s just initial seed funding – not controlling shares. And there will most likely be more funding rounds and more investors in the future.

Typically the investors are in for the expected profits.

Koster said on that topic:

We aren’t really an esports play, but when we spoke with [the Bitkraft team], I think that what resonated with them was the idea of building online communities. Esports is of course very strongly community-driven, and our vision is also oriented in that direction. Since our goal is a world where many sorts of players can come together and find ways to play that appeal to them, we’d certainly be remiss if we didn’t include systems tailored for competitive players.

Source: https://gamedaily.biz/article/1263/raph-kosters-playable-worlds-lands-27m-to-create-a-new-kind-of-mmo

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Neurotic

EverQuest Next, and, uh, Landmark.

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John Mclain

New World, went from fairly interested to not interested whatsoever. It went from a survival game with supernatural monsters while colonizing the americas. To a gankbox simulator with zombies on a boring island while seeking a magical mcguffin.

Whoever’s idea it was to change the entire theme of the game needs to be canned, game is dead on arrival I wager.

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Cemalt

Pretty much everything. I’m at the point where I might give up on MMOs altogether and just settle for single player games with high replay value.

I still have some old MMOs which I occasionally play on private servers, like

– SWG Legends only because I never played SWG in my life
– Aura Kingdom on the private server, because there is no P2W paywall and I want to see the zones and the story
– Perfect World Classic 1.3.6 on a private server with x20 XP rates so I can see the world of a game I never experienced.

I bought one indie MMORPG on Steam called Reign of Darkness, which I’m a little curious to see if it will live up to expectations or not, I’m still curious if Pantheon will be a success of a failure and also to see Amazon’s New World and LOTR MMORPG.

Beyond that I don’t care about any MMORPG anymore. I’ve become jaded and disappointed with them. Either the available MMOs don’t offer enough challenge/immersion/engagement for me, or I’ve grew out of MMOs or a little bit of both.

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Louie

Would you recommend playing Aura Kingdom in the manner you do? I’m interested in the zones and story as well

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Cemalt

Yeah, it’s really playable, one thing I noticed is that the XP rate of the private server is boosted, so I’m always 10 levels above the mobs in the zone so I pretty much 1-shot everything, I’m not proud of that as it brings me no joy, but one benefit of this is you can breeze through the artificially elongated parts of the game (which is present in every MMORPG – traveling and fighting mobs).

In the notion of artificially elongated MMOs, I’ve done a test a while back – I hosted my own Vanilla WoW server, gave myself GM powers and used a macro command .die which instantly kills whoever I’m targeting. I started pretending to play the game following the quests and instead of fighting traditionally, I used the macro to kill mobs instantly. The end result was that I reached level 20 about 10 times faster than it would take me playing normally.

So yeah, in aurakingdom.to server you can complete the game in like two weeks and be done with it. With the increased XP rate, you can complete one zone each day and there are around 20 zones or so, can’t remember.

Here is a map of all the zones in the game, I’m level 62 in a level 55 zone and so far I’m midway through the game:

View post on imgur.com

View post on imgur.com

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Randomessa

Magic mmo.

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rafael12104

Hmm. Ashes of Creation. I don’t know… ever since watching real game play and that battle royal stuff, the sheen has worn off.

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Bruno Brito

Cryptic Path of Magic, and anything SC related.

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Hikari Kenzaki

Diablo: The Gathering.