The Daily Grind: What was a great idea you saw in an otherwise unsuccessful MMO?

    
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So long, guy. You looked good.

If you’re familiar with tabletop roleplaying games, you are probably familiar with the concept of the fantasy heartbreaker. To summarize it very quickly for those who aren’t, it’s a game that is clearly trying to copy Dungeons & Dragons… but usually with one or two really neat ideas that don’t matter, because it’s not going to sell much, because it’s a tiny game trying to copy Dungeons & Dragons.

This is not unfamiliar when it comes to MMOs. The ground is littered with the ashes of games that had a few neat ideas – often many neat ideas – that were hamstrung in some crucial way. Gigantic had fun mechanics and great art, but it was married to a MOBA that wasn’t really a smart sell. Warhammer Online had some fun PvP fights that really worked… and a whole lot of everything else that was a pale, buggy imitation of World of Warcraft. You get the idea. So what was a great idea you saw in an otherwise unsuccessful MMO? A mechanic or element that you would have loved to see in a game that had a better shot of success?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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