The Daily Grind: What common MMO developer reassurance doesn’t reassure you at all?

    
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The Daily Grind: What common MMO developer reassurance doesn’t reassure you at all?

At one point, I was tossing an idea around for a Perfect Ten column about a Kickstarter drinking game. It didn’t go anywhere, ultimately (it wasn’t very funny), but it did touch on the point of repeated MMO developer promises, which I think we can agree is most certainly not limited to cash shops because you see it in every MMO whenever there’s something changing.

You know the sort. “We’re selling X, but the game will never be pay-to-win!” “The game is open PvP, but don’t worry, it’s fair and balanced.” “The game will be entirely based on player skill and meaningful choices.”

A lot of these promises get thrown around because they’re subjective enough that you can always claim to adhere to them no matter what you do, especially if you’re willing to split a lot of hairs on the precise definition of “pay-to-win” and so forth. But I find a lot of them actually make me more apprehensive, not less. If you promise me that your forced open PvP is fair, for example… aside from already not liking the open PvP aspect, I’m not convinced that you also don’t understand why people don’t like open PvP. So what common developer reassurances don’t actually reassure you in the least, quite possibly making things worse?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Rolan Storm

“Major overhaul of X to make game even better and more accessible.”

kjempff
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kjempff

Stuff like
“our new karma system ensures….”
“Safe zones for pve players”
“You don’t have to pvp”
And just about all developers who claim to have the solution to mixing pvp and pve in a open world mmo. I deeply suspect developers who try to mix pve and pvp, have little understanding why pve players don’t like pvp.

Not saying it is impossible to mix, but no one succeeded yet, and many have attempted. The closest I seen for systems that have given me a little theoretical faith, would be EQNext and (a big) maybe Ashes of Creation.

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Sorenthaz

Anytime they claim that they’re doing X so that they can provide even more content than before or whatever else. X can be anything from converting to F2P (i.e. RIFT’s team claiming they did it because they wanted to and that they’d be able to do even more content for folks than the P2P model) to being bought out by another company.

Pretty much any time there is a change in plans it is regularly due to money issues or they’ve decided to cut corners/compromise due to other constraints. Any time they try to spin this into a good thing it usually ends up being lukewarm/neutral at its very best, otherwise it’s bad in some way.

But maybe I’m just cynical and can’t stand PR talk anymore.

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Armsman

“This change allows us to do more with >Feature XFeature XReason<"
^^^
The above has been STO's mantra for a decade.

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EmberStar

From what I’ve seen what it usually means for STO specifically is “The person who wrote this code quit / transferred / got eaten by a Grue, but if we rip it out and replace it RIGHT NOW we might still be able to understand how it works well enough to replace it with something else.”

Or the alternative “The person who wrote this quit / transferred / got eaten by a Grue and no one has the faintest clue how it works. But we’re pretty sure we can yank it out without the code turning into a literal black hole and killing everyone. Probably.”

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Ashfyn Ninegold

“Meaningful” and “challenging” immediately earn my distrust. I translate as follows:

Meaningful: We haven’t worked the system out yet; it’s full of bugs so we can’t really describe it at all because we may have to trash it all and start over.

Challenging: It’s an OW FFA PvP game, but if we say that all the PvE snowflakes will go crying home to Momma and won’t buy our game, so we’re not saying that, only we are.

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Oleg Chebeneev

Devs always fail on “Noone did this before” reassurance. Except CIG

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Utakata

Pretty much anything stated by CiG at this point should be held in suspect. Until at least they can demonstrate a fully released product is on it’s way out the door.

The same goes for CSE too.

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Oleg Chebeneev

They proved already that they can achieve technological marvels that were promised. As for release – I’ll leave screaming about that to naysayers. People who care about SC learned to be patient

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Utakata

Soon^TM.

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Our Elfbutt sword and sorcery MMO is unique.

hurbster
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hurbster

“we always listen to feedback given on the PTS”…

hurbster
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hurbster

“This game will be fun, even if you don’t like PvP”…