developers

It's not for sale. Sort of.

The Daily Grind: How many dev names do you know on your favorite MMO’s dev team?

14
I was having a chat with a friend at one point about World of Warcraft's development team and I was about midway through talking...
Oh no.

Brian Holinka is leaving World of Warcraft to join Greg Street at an unnamed studio

11
You may not immediately remember what Brian Holinka does at Blizzard for World of Warcraft, but if you've followed the game for any length...
Balance.

The Daily Grind: Do you know the names of the people behind your favorite MMO?

27
Part of my job involves interviewing developers and talking with them. That means that it's important for me to remember who these people are,...
Boosh.

The Daily Grind: What common MMO developer reassurance doesn’t reassure you at all?

35
At one point, I was tossing an idea around for a Perfect Ten column about a Kickstarter drinking game. It didn't go anywhere, ultimately...
stuff

GDC Summer 2020: How Astroneer’s crafting balances cognitive load for the player

0
Long time followers of Astroneer may recall that the game's early development crafting felt cute but incomplete. Despite the game already being in the wild,...
But robots.

WildStar developers will be joining you… IN SPACE!

9
Very soon now, WildStar players will be scurrying about, collecting spaceship parts and enjoying everything that Expeditions have to offer. But why should the...
Marathon, by Rush.

Crowfall: Milestones from eight months of development

9
Crowfall has been in development for eight months now. That sounds like a substantial amount of time until you think about how long games...
For the record, again, this costs a lot of money on a monthly basis.

Ron Gilbert explains how video game budgets work

8
If you've never designed a game for money, you probably do not have a very clear picture of what video game budgets look like....

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