developers

Balance.

The Daily Grind: Do you know the names of the people behind your favorite MMO?

28
Part of my job involves interviewing developers and talking with them. That means that it's important for me to remember who these people are,...
Boosh.

The Daily Grind: What common MMO developer reassurance doesn’t reassure you at all?

36
At one point, I was tossing an idea around for a Perfect Ten column about a Kickstarter drinking game. It didn't go anywhere, ultimately...
stuff

GDC Summer 2020: How Astroneer’s crafting balances cognitive load for the player

0
Long time followers of Astroneer may recall that the game's early development crafting felt cute but incomplete. Despite the game already being in the wild,...
But robots.

WildStar developers will be joining you… IN SPACE!

9
Very soon now, WildStar players will be scurrying about, collecting spaceship parts and enjoying everything that Expeditions have to offer. But why should the...
Marathon, by Rush.

Crowfall: Milestones from eight months of development

9
Crowfall has been in development for eight months now. That sounds like a substantial amount of time until you think about how long games...
For the record, again, this costs a lot of money on a monthly basis.

Ron Gilbert explains how video game budgets work

8
If you've never designed a game for money, you probably do not have a very clear picture of what video game budgets look like....

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