Crowfall: Milestones from eight months of development

    
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Marathon, by Rush.

Crowfall has been in development for eight months now. That sounds like a substantial amount of time until you think about how long games typically take to go from “Kickstarter concept” to “playable game.” A new video from the development team shows off a part of the process by highlighting the development team’s biweekly sprint meetings and how they aid the overall process.

The short version is that sprint meetings are quick opportunities for every developer to jump in, highlight the past weeks of work, and touch base about moving forward. Really, though, the video does an excellent job of showing the process over time. Settle in and watch just below – it’s about half an hour, though, so make sure you don’t have anywhere that requires your urgent presence in five minutes.

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Murmillo
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Murmillo

Huxys TheDonDude Samizdat “f*** off we’re working” lol!

BigJohnny1982
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BigJohnny1982

Samizdat That AMA did not go in their favor. It highlights some big problems with their game. The main thing being player retention. They are going to be punishing people for quitting a game that is already ruining their morale. People already quit early on in 45 minute MOBA matches…

Jacobin
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Jacobin

It was in development before KS, the 8 months thing just isnt true. I am in alpha 2 btw.

Huxys
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Huxys

TheDonDude Samizdat It goes a little something like this… NSFW! https://www.youtube.com/watch?v=oyVksFviJVE

TheDonDude
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TheDonDude

Samizdat TheDonDude Do you get to do the thing with the numbered cards and the work effort estimations?  :-)

Samizdat
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Samizdat

TheDonDude Most of the game studios I’ve worked at do scrum and sprints.

TheDonDude
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TheDonDude

Sprint meetings, eh?  Are you guys doing the whole Agile thing?

Murmillo
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Murmillo

It’s looking so good, absolutely love this artstyle.

Samizdat
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Samizdat

They also did an AMA yesterday on Reddit here: https://redd.it/3u4uvq