Star Trek Online is about to upgrade its loadouts

    
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Star Trek Online is about to upgrade its loadouts

While furiously punching buttons might make you feel like you’re a Starfleet officer trying to recalibrate the spatial whatever to defeat the technowhoosit, it gets old after a while — especially if you find yourself constantly changing your Star Trek Online build to meet the situation.

Good news, then, captains: Cryptic is going to be giving loadouts a major upgrade in the very near future. For starters, space traits and visual toggles are now going to be part of the customization package. It’s all about adding options!

The developers are introducing another welcome change: “We’ve separated Active Reputation Traits into Active Reputation Ground Traits and Active Reputation Space Traits. Instead of having to choose four or five no matter whether your mission puts you on the bridge or in the trenches, you can set up for both and keep it the way you like.”

Source: Star Trek Online. Thanks Panagiotis!

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flatline4400
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flatline4400

I really like STO but man… they keep just pasting systems upon systems upon systems…

I get that they want to do new and different things but there are so many things to work on now, even with my veteran account it’s just daunting. I can’t imagine what it must be like for newbs.

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BRUCE LEE

Only for pc. Ps4 n xbox get the shaft as always

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Neurotic

The promo art for STO always gives me the urge to dive back in (and I do, periodically), but then the stiff character animations always disappoint me. :D I would love to see STO (and Neverwinter, for that matter) in Gamebryo. Get some juice and flexibility in those characters! :D

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PanagiotisLial1

Just a heads up. If you go play you need to retrain all your characters. The new patch that brought the new loadout caused “skills invalid” state on all characters in the game

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Neurotic

Good to know, thanks!

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EmberStar

Isn’t Gamebryo the Bugthesda engine? I’ve had fun in Fallout 4, but I wouldn’t call the character animations flexible.

My biggest issues with the STO animations are:
A) the character’s spine scrunches when they run. It’s especially obvious with a bigger character like a Gorn, but it’s part of the default animation. Spines don’t *DO* that.

B) when they added the Caitians / Ferrasans, a large number of people asked if the tail could be tilted down so it properly looked like part of the spine, instead of a costume accessory belted onto the waist. The animator apparently didn’t “get” what was being asked and in a fit of pique just grabbed the end of the tail and yanked it down. So now all tails look like they’re broken in at least two places. :(

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Neurotic

Yeah, more or less they do. They use their own Creation engine, which is based on Gamebryo. But consider this — RIFT uses Gamebryo, and they have lovely animations that are a world away from Cryptic’s ‘skeleton marionette’ system. I can believe that about the tails too, they do look crazy.