Black Desert unveils new Nova class, Pearl Abyss takes over western PC publishing

    
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The digital Calpheon Ball has come and gone for Black Desert, and it’s brought with it the reveal of a devastating-looking new class. Say hello to Nova, the Eternally Blazing Star, which is set to arrive on December 22nd on PC, console, and mobile simultaneously, with pre-creation available on December 16th.

“Brandishing a shield with the power of the divine tree and a morning star as cold as ice, Nova commands her spirit guards to attack while remaining fortified behind her giant shield to effortlessly combine offensive and defensive tactics.”

To celebrate the upcoming new class, players can get a variety of free gifts for logging in on three separate dates, including Cron Stones, a Tier 7 horse, gift boxes, and other goodies. The Calpheon Ball also brought several coupon codes players can redeem for a limited time. And of course, there’s a little bit of lore about the Nova herself.

The Calpheon Ball also gave rise to the announcement that Pearl Abyss will be taking over western PC publishing duties of Black Desert from Kakao Games, which was further elaborated on in a separate announcement post that thanks Kakao for its support and promises “a smooth transition [of service] with as little disruption [to players] as possible.”

The new class’ arrival came with some fresh video footage, which you can watch below, as well as the full three-hour event if you’re so inclined.

sources: official site (1, 2, 3, 4, 5), YouTube (1, 2, 3)
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Toy Clown

Darnit! I had to click on this post and see all the freebies. *Grumbles while redownloading the game.*

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Neurotic

I’m very tempted to give BD a try as it’s already super cheap in my local currency. However, a lot of Steam reviews talk about how grindy it is. So, as someone who is primarily an explorer and PvE player, is it worth a go? I love Tera and Archeage, but I’ve heard BD is quite different.

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Arktouros

BDO is more of a sandbox style game where it’s up to you to make your own goals and aspirations long term. Beyond the basic experience, there’s very little guiding you or telling you what to do or how to do it.

All the gear advancement revolves around what can be best described as a soul crushing RNG system. Essentially as you fail to improve your gear you gain “failstacks” that improve your chances the next time you try. As you get higher, failure adds going backwards as the negative consequences so if you have a +17 piece of gear and fail to enhance to +18 you will slide backwards to +16. There’s whole series of strategies revolving around failing on purpose on bad gear to improve your chances of success on good gear. Except you often times succeed when you’d rather fail and it’s all one massive headache really.

However what’s unique about the game is how you acquire the gear and materials to do all that is not linear. How you choose to get money to buy the materials to improve your gear is entirely up to you (hence the sandbox). For example “Bartering” is a lifeskill where people drive around on boats delivering materials to NPCs on the ocean which generates items that can be further traded and eventually converted into income (quite a bit of income). When I played I was primarily a “lifeskiller” who did cooking, alchemy, processing, trading, bartering, farming, gathering the whole gambit really and eschewed just grinding mobs entirely outside of events.

If you can get through the overwhelming complexity offered by the open ended game play (most people want that themepark structure hit max level, run dungeons style experience and BDO is NOT that) most people I find get stuck in the RNG wall. Upgrading your equipment at first is pretty easy and the constant gains feel good, but you will eventually hit the RNG wall where you just fail. You’ll go out and grind or lifeskill or whatever for 4-6 hours then use all your money on upgrades and fail everything with nothing to show for it. There’s already something to be said about spending 4-6 hours of your time on a video game, but then to have nothing to show for it due to RNG (or worse later, going backwards) is pretty hateful. Upgrades scale in cost, so eventually you get to the stage where you’re spending weeks of time/money on something and end up with literally nothing to show for it.

That’s before we even discuss things like the unpleasant game design where they purposely designed the game badly in order to encourage you to spend money (they have eased up on this quite a bit, but still strongly there).

So it is good? Sure. Easily the best MMO I’ve ever played, but also full of some of the worst things I’ve seen in gaming as well.

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squid

All the gear advancement revolves around what can be best described as a soul crushing RNG system.

Personally, I’ve just been skipping the upgrade system this time around. Every now and then I’ll roll the dice on some mass processing stones or tools or something—especially with all the free stuff that gets thrown at you these days—but 95% of my upgrades just come from the marketplace. these days. TRI gear is usually only a one or two day wait, even at min bid.

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Arktouros

Buying gear works early on, but when you reach the point where I was and you have to slap down on some TET Manos Accessories it’s quite painful.

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Neurotic

Thanks for the insight Ark, this is very interesting! I kind of got used to weird, money-based RNG upgrade systems through my love of Neverwinter, so perhaps this won’t be too bad. :D

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Arktouros

Yea, and honestly if you hop in during a season start it isn’t too bad. The seasonal servers are non-PvP and they use a different system for upgrading that’s easier. When all done you should walk out with some pretty decent gear that’s usable. Can always use new seasons to make new alts and play around and test out characters you enjoy as well.

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Neurotic

Sounds perfect tbh, I’m a maniac with the alts. :D

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Hikari Kenzaki

It’s definitely worth the price of a starter pack and maybe a pet. You’ll get at least that much entertainment out of it.

I honestly have 100s of hours of gameplay into it and I don’t bother getting high end gear. There’s a lot of freedom of gameplay.

Arktouros is right that there are some problem systems designed to exploit the gameplay of those who must be the best of the best. But if you just want to kill some baddies, play with the various trade/farm/fishing/etc mechanics or just want to spend some hours with the character creator, it’s worth picking up.

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Arktouros

Oh man it goes way beyond “best of the best.”

The “best of the best” gear is, quite frankly, insane. We’re talking about months of income grinding at top tier spots for billions of silver to make attempts at gear upgrades or purchases. Most players at that stage are beyond PEN gear at this point dumping billions into Caphras levels on equipment. I have probably 20,000 hours across my various characters from 4 years playing and I only ever really hit the PEN weapons stage let alone “best of the best” stage but admittedly I focused quite a bit on getting TET Manos gear instead.

But as stated, it’s up to each person what goals they choose. If you don’t create goals in a sandbox style game it’s really easy to fall off. Whether you’re gathering tens of thousands of meat or grinding tens of thousands of mobs if you don’t have a goal it all gets rather boring pretty quickly.

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Hikari Kenzaki

I just run TRI gear in a duo. I do well enough for what I want to do. And you can definitely get $5 worth of entertainment out of BDO before getting to TET and beyond :)

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Neurotic

I think this is going to be me too. :D Thanks for the insight!

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Katzvariak

the story is generic and almost non-existent and that’s it

b-please I suggest you read through the dialogue and press H at time to learn more about lores.
People rushing quest and just say story is non-existent.
KEKW

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Arktouros

This really shows 4 hours of experience.

The UI is the same standard UI in every other game except maybe the Map which comes with all the filters and toggles on. Considering for a starting player the map is mostly greyed out it’s arguably the least important. Everything else is the standard UI you’ve seen in every MMO since WOW.

The art direction actually has quite a few different influences. From the simple fisherman cottage style of Balenos, to the more medieval Serendia and Calpheon to the clearly Moorish theme of Valencia there’s a pretty clear art direction. There’s even the Asian style themes of Port Ratt. The world’s architecture and style greatly varies from region to region often times reflecting the environment around it.

The first four hours of combat are, unarguably, extremely weak as in most cases the 4.5 year old game is trying to bring you up to relevance as quickly as it can making most of the combat a joke due to those catchup mechanics. However as time and enemies scale upward this isn’t feasible and proper understanding of combos and mechanics (even on a basic level) is usually required for most classes. The fact this varies for each class allows players to find one that suits their play style.

What’s appealing about the game is that it’s fairly different from existing MMO genre choices. You’re not shoved into a railcar and some irrellevant story is crammed down your throat on your way to max level cap where you can go grind dungeons for loot like the same themepark wow clone garbage that the West seems to develop every PvE game into. Equally while it certainly has Asian grinder roots at the game core it expands this into multiple ways to play the game even if it’s just tending your farms and managing your workers or sailing around on a boat all day. It’s different, and thus appealing.

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Bluxwave

Spoiler
I don’t think this guy has alienwhere

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Katzvariak

Having PA took over NA/EU gives the server a chance to participate in the World Conquest that they are now hosting regularly.

Plus, I think I’ll see a drop of prices or at least a change of prices of the pearl shop when this takes effect.

At least now the NA/EU player’s concern will be directly heard by Pearl Abyss.

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Bluxwave

Oh thats the best news ever getting rid of kakao….

thay have been a thorn in a barefoot since the start.

Good pearl abyss…. I’m happy for you.

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wratts

Nova class looks pretty cool at first brush, that ice field ultimate at the end looks to have the largest area of effect I can remember seeing

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Arktouros

I mean Kakao hasn’t done shit for years now except collect a paycheck. Not at all surprising they are dropping them entirely. For players this won’t mean much if any changes as Pearl Abyss pretty much only listens to their South Korean players regardless who’s publishing the game.

port13
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port13

Why did pearl abyss put another korean company in charge of the NA release anyways? Why not handle it internally in the first place?

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Arktouros

I mean assuming you want to do an actual good job you’d need to arrange for servers where to host your game, some sort of local support staff to field questions in the various languages you support (which for NA/EU is quite a few), be able to do commerce in other countries and take/process payments all that kinda stuff.

Probably a lot easier in many cases to simply find a game studio who already has all that setup elsewhere and offer them a percentage cut rather than set all that up yourselves. Remember when Kakao was first enaged it was 4-5 years ago when Pearl Abyss wasn’t really as large or successful as a company. Kakao already was an international company who’s involved in a number of other non-gaming related businesses so probably was a good fit.

Unfortunately in practice the Kakao / Pearl Abyss fit was pretty terrible. It’s good that it’s over, but won’t mean much change for NA/EU players who’ll still get ignored.

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Bluxwave

when black desert first started, it was a niche (good graphics) but that’s about it.

They needed to partner and build as much as they can.

And that’s how we built black desert from the start. Any way we could. And just look at how successful it is now. (it used to be a pretty bad game in some areas)

But the epic pearl abyss developers, they truly are great coders and artists…

With a little bit of listening to the player but deciding on mechanics THEMSELVES made the game a wondrous sandbox never before seen.

I stuck with it and helped and promo’ed since i saw the first screenshot here on massively.

maybe one day ill chat to the original developers. and we can reminisce over the good old days of building the best MMO of today. (its always been hard communicating, im still trying to learn korean :))