Life is Feudal MMO announces imminent closure, cites ‘reasons beyond [its] control’

    
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Enjoy this Christmas, Life is Feudal, because it will be your last.

The Life is Feudal team made the shocking announcement on Friday that it will be shutting down the MMO version of the game on January 18th, 2021, about three years after the game’s launch. What’s bizarre is that this sunset doesn’t have anything to do with dwindling populations but rather a business deal gone sour.

The team cited that this move is being made for “reasons that are beyond our control” due to an unnamed company’s deal with the Life is Feudal team that put undue pressure on the game that the team wouldn’t agree to or be able to accept. Really, the whole situation is riddled with lack of specific details, probably for legal reasons.

“Recently we’ve received the communications from this company offering a certain deal,” the team explained. “After some negotiations, we’ve realized that this deal possesses certain risks for us, and we’re not interested in it. Thus, we’ve refused their offers. That is when things ‘went south.’ We’ve felt ourselves under great business, legal, and financial pressure. This pressure didn’t work. But it also means that, unfortunately, we can no longer pay for the servers, GM, and online support and, effectively, we cannot continue updating the game. There is nothing much we can do in this situation, and we’re simply forced to close the game.”

The team confirmed that the MMO version’s sunset won’t affect Life is Feudal: Your Own, Life is Feudal: Forest Village, and the Life is Feudal MMO that is being deployed in China.

Source: Life is Feudal. Thanks Robert, Laelgon, and Ammalis!
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flying_dutchman

I honestly thought this game died a while ago…. I’m a fan of crafting heavy games and MMO’s but I just don’t think the market or tech is really there yet. Too many open world survival games to fight with for a game like this to really work and some are REALLY polished and good(Ark… Conan.. Ect.)

Games like this have a pretty heavy requirement on population to work they way they need to work and all the various problems and LONG development cycle have driven off too much of the population before things really got going.

Still, same to see a game go down in flames.

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laelgon

I had a ton of fun with the game when it came out, but I’m honestly surprised it lasted this long. It was always going to be niche, but it never really had the player base to make its ideas work. Having a huge map, but nowhere near the number of players to fill it meant adding automated resource production for crafting, and teleports across the map for PvP fights.

I do think there’s a version of this style of game to be successful, even if still niche. Animal Crossing scratches much of the same itch as LiF and Wurm, for people into the crafting and building side of things. If someone makes one of these games with good graphics, intuitive UI, that runs well, and doesn’t have a grind that’s insane to 99% of people, I think it could carve out a solid space.

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HolyAvengerOne

From the dev blog:

A couple of days ago we received an official letter from a certain company that basically says that they will stop paying us our share from LiF: MMO.

So basically Xsolla.

They’ve also fucked a lot of people over with Chronicles of Elyria in how they suddenly started interpreting their own TOS.

Please, let’s do gaming a favor, let’s avoid dealing with Xsolla.

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Harbinger_Kyleran

Most like Xsolla wanted to change the funds retention terms, meaning they wanted to either withhold more money in escrow or increase the delay in passing through received monies.

Could very well be in part due to COE or perhaps they’ve been seeing greater numbers of chargebacks or refund requests so wanted to up the pot to cover potential future losses.

As for the COE backers, no pity for them, was always a fools errand and they all knew there was a no refund policy, clearly stated in the SBS TOS and elsewhere.

Only mistake Xsolla made was leaving an unclear loophole in a return policy designed to cover purchase of actual games, not crowd funding donations which the backer’s lawyers hope to exploit.

I’m rooting for Xsolla on this one.

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HolyAvengerOne

Without even going into who is right or wrong there (they/we clearly spent that money knowing full well the risk, that isn’t up to Xsolla to pay for that), they truly suck in term of customer service in general, and set a poor and low standard with such a blatant flaw in their TOS.

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HolyAvengerOne

A sad but not surprising thing occurring. It was more of a when then an if it would close.

The game had a lot of amazing design ideas gameplay wise and a strong artistic direction as well. What I think ultimately led to their demise was, yes, their shifting business model, poor engine performance and bugs, but more than anything else, it was the sequence of weird decisions based on direct player feedback. More than once they changed stuff around, rules about pvp, just to please a vocal minority of players and that’s part of what tanked any confidence I had left in the dev team and Bobik.

I feel sorry for the players this shuttering is impacting :/

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Fisty

This could have been something. If it worked right. The bugs killed it, making any sort of world PVP far from fair, hard to pull off and such a grind. I still have friends who play the first standalone game. They may be the only 50 English speakers playing the game at this point. Such a shame they released this in the state they did, then pulled a fast one on the community with subs/player slots, further forcing the fans/players out.

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Matthew Yetter

So… life is futile for Life is Feudal. Who else thought that they practically demanded this result with that name?

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Harbinger_Kyleran

Yep, seems tongue in cheek names often result in failed games….

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Paragon Lost

Wonder if they were getting backing from a Russian group (Something like Daybreak’s backers) and it went sour. I honestly only know what I know about Life is Feudal from here. Of that, what I read here made me think it wasn’t going to make it though I was rooting for it.

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2Ton Gamer

I have a friend who liked their first game. I watched videos and it seemed too light on development so I put it off to check on it later. Then the MMO portion was announced and I thought that was a bit too ambitious for a game that didn’t seem to be making waves. This is not surprising.

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Jack Tyme

What a surprise, another game closing. LOL

ozarubaba
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ozarubaba

When I read the title of the article, unlike the author of the article, I thought to myself “not a surprise at all!”.

I played the game from Alpha for about a year and was not impressed by the dev team’s work.

However, I was surprised to find out, by reading the article, that the reasons were not at all what I was expecting.

I interpret it as a falling out with heated discussions and ultimatums gone wrong.