Project Gorgon’s improved animation system lets it get down with its bad self

    
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As we look forward to seeing how Project Gorgon shapes up this year as it heads toward its 2022 launch, there’s one thing that the developers have made a priority this month: Getting jiggy with it.

The indie MMORPG said that it’s made “a lot of progress” on rewriting its animation system to allow for more emotes, movements, and, yes, dancing. While the team said that players won’t see any changes in the game right away, this development will allow for a lot more possibilities in the future.

“As an example, we’re finally able to add new dance moves!” said the Gorgon team. “Just to clarify — the new animation system lets us have more than six total dance moves. Some of the old dance moves have been retired, but don’t worry: we kept the classy ones like the ‘point to my ass’ dance.”

Source: Twitter
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T h e n o n y m o u s

This game would have looked like crap in 2012 and they’re going to “launch” this, a game that’s been playable for years, in 2022?

oof.

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Utakata

I guess they don’t have a Chris Roberts sized budget…

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T h e n o n y m o u s

Yeah…except you don’t need a Chris Roberts budget to make a game that looks better than Oblivion in 2016+.

I realize this game has a small budget and development team, but there’s literally better looking games made by a single person, with no budget, on their own time, so that’s no excuse for this game looking like it was made in 2004.

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drivendawn

I mean everyone knows its a passion project of a husband and wife team. A fun game to if you like old school games. I mean look at ultima and old school runescape they look worse and yet people like the game play and still play them.

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T h e n o n y m o u s

Sure, but it being reminiscent of old school games doesn’t mean it has to use the same graphics lol. Ultima and Runescape look old because they are old, this game isn’t.

Look at Bright Memory, that game looks pretty damn good, has ray tracing, it’s on/will be on PC, XSX/PS5…and was made by a single dude who never had a single kickstarter. It’s also not a “early access for years” game lol.

I’m not saying it needs to look bleeding edge or anything, but this game wouldn’t have looked good 10 years ago, it certainly doesn’t now, and reworking animations and stuff, especially for a “full launch” 4-6 years after it first went up on steam (I’m unclear as to exactly when it did) seems completely pointless to me…although I assume it’s so they can sell emotes in a cash shop to a player base I can’t imagine will grow regardless of a “full launch” or not lol.

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James Balmer

Well, it’s a good thing that graphics don’t make a game fun or good then. This game is critically acclaimed by almost everyone that plays it.

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Does not check email

I will take a good online community and steady development of systems over graphics

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drivendawn

The reason was they told the players they would improve animations along with the graphics . Which they have over the years. The graphics are much better than ultimas. I think its more of how the world is laid out and lack of a good artist.Bright is a shooter game a little different from creating an Mmorpg ya know.
Surbule before and after.

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Khrome

Those animations look awfully familiar… :P