Crowfall player demonstrates how fast it is to reach max level via the new tutorial progression system

    
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Fighty smashy!

Crowfall’s latest update made a number of changes to the game that our PvP columnist found to be extremely beneficial, but one of those adjustments — the new player progression and tutorial — has a video spotlight to showcase just how far its come as well as to demonstrate how quickly a new arrival can hit max level.

The video comes from Michael Simonson, aka “Anthrage StormRider,” a Crowfall fan who describes himself as the “nicest PvPer you’ll ever meet.” The video shares footage of the complete onboarding experience from level 1 to level 30. The entire run takes just about two and a half hours as Simonson moves through the opening quests and levels his character up in the Infected zone without taking any shortcuts.

“Some people who don’t play Crowfall have doubted us when we say it only takes a couple of hours to get to max level,” Simonson writes on Twitter, “so to set the record straight, [and] to demonstrate the process with the new quest system, here is a 1 to 30 run, in realtime.” You can take in that realtime run yourself in the embed below and judge for yourself.

source: YouTube via Twitter
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Anthrage StormRider

I understand the game is not for everyone, but how can you not love this?

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Anstalt

Im genuinely impressed!

Vertical progression in an MMORPG is always a bad idea, but in a PvP focused game it’s even worse. So, the fact that they’ve recognised the problem and you can now conquer that power problem in just a few hours?! Hell yeh, good job crowfall devs.

Still not sure if I’ll be playing the game when it releases, but this is a good plus point in their favour.

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Munchmeat2

Sheesh this game looks dull. 6 years of development and it still looks bad lol.

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Anthrage StormRider

As I said in the intro, this video was not intended to be watched, it definitely is not an exciting viewing experience. The game is actually quite exciting, if you looking for your excitement more on the PvP side of things rather than PvE. A new Campaign Land Rush, which we just had last night for example, is one of the most exciting experiences you can have – and a siege of nearly 200 people is definitely not dull. :)

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Munchmeat2

I will stick to Albion Online for my PVP MMO. Crowfall really isn’t a sandbox MMO. This game sadly will be DOA. I just don’t see much of player base for this game.

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James Balmer

Is Albion Online still a thing? God, that game was bad.

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Brinto Sfj

I find it quite odd that xp don’t carry to next level. Isn’t this just waste of xp and another minute or two added to the leveling run? While playing mmo, many times I am on the verge of leveling after completing objectives of multiple quests(read 10+ daily quests in a zone), with the system in crowfall, I would have wasted a great deal of xp if I were to hand in the quests. This needs to be changed.

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Anthrage StormRider

Agreed, there are a number of such things which will need to be addressed before release, we are getting there though, slowly but surely.

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NeoWolf

hitting max level quickly is viewed as a good thing in this game? weird.

ihatevnecks
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ihatevnecks

Yeah, this isn’t a “the journey is more important than the destination” game. The whole game is centered around territory conquest in guild v guild and faction v faction battles, all to achieve victory in different timed campaigns.

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Anthrage StormRider

Yes in this case it is. This is not a themepark PvE-focused MMO, but rather a PvP-centric one where you want to get as many people combat ready as fast as possible. If someone starts playing the game 6 months after someone else, they will not find themselves in a situation where they are hopelessly behind and will never catch up.

Regarding max level and a perceived lack of progression, I should point out there is some fine print in the video description that people may have missed, where I refer to it as “1 to 30 and max level for the base vessel” – there is further progression for levels 31 to 35, as you go through increasing qualities of Vessel, essentially a gear upgrade, which takes MUCH longer.

Aside from the leveling, there is a complex set of progressions that can be pursued in improving your rune tiers, acquiring special gear – which often overlooked includes race-specific cosmetics and advanced Runic weapons – as well as the process of build experimentation and building a stable of characters that fulfill different roles. We are…7 years in? And we are still finding new builds – you will appreciate the fast leveling when you discover how many times you will find yourself doing it. :)

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Arktouros

People regarding PvP in MMOs: “PvP in MMOs doesn’t work cause there’s too many imbalances and someone who puts in more time is going to be higher level and thus it’s not fair or good combat. Someone new comes in and they’ll get stomped in combat by max level veterans of the game.”

People here regarding a PvP game: “Oh man this doesn’t look fun at all, I like my leveling to take a while so I can really savor the journey.”

This is…actually pretty good. A few hours is enough to get a feel for a character in combat scenarios and decide if you want to use it or not for PvP. If you really hate the flow and way abilities work you can restart with minimal investment. Also makes changing super convenient/easy if your group needs a different class you can swap and feel super far behind.

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Paragon Lost

MMORPGS shouldn’t be that fast in leveling. Honestly Crowfall should just get rid of leveling as a mechanic if it’s going to be that fast to 30th. Part of the fun of playing an mmorpg is the leveling through the content, exploring, crafting, fighting, gathering what have you.

Edit: Oh and I forgot to mention how I’m actually surprised that Crowfall and Camelot Unchained are still around and not released. I’d add Star Citizen to that list but they’ve become something else since they continue to roll in the incoming cash with ships and other things in their alpha. The same can’t be said for Crowfall and CU.

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Francis Baud

I think the levels are a way to incentivize players to go through the tutorial to learn the basics (vendors, crafting, mounts, etc.). It’s also a way to prevent new players from entering GvG campaigns, where they would have little guidance on what they’ve to do. And levels are tied to character progression: HP, attribute points, talent points and skills are given when reaching a new level.

cambruin
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cambruin

Hah, I remember him from Shadowbane days. Sanguine Wild on Mourning server, no?

Guess a lot of the old Shadowbane folk flock to Crowfall, makes sense considering the dev team, but I’ve a feeling it’s going to be the same mistakes all over again and with guilds the likes of LoD it’s bound to fall victim to duping, hacking and whatnot.

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Anthrage StormRider

Yes, was in The Aelfborn Nation on Death, SW on Mourning and a bunch of other guilds over SB’s run. Crowfall is considered by some to be Shadowbane 2.0, which as you say, makes sense due to the dev team. I haven’t seen LoD doing any hacking and such, unless you count heads off of necks, but in general the devs have actually been very proactive against those kinds of things, with more than a handful of players being banned over the years. There are not many cases of such activity though due to how the game is coded, and while mistakes no doubt will be made, I feel the game has a good chance of avoiding those particular ones come launch.

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DeadlyAccurate

I enjoy the journey of leveling a character, so I don’t think I would enjoy a game where it’s rushed through what sounds like a glorified tutorial just to reach your “real” level. I hope the game works out for the people who do enjoy a game this way, but I think this one thing let me know this is a game I can put aside and forget about.

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Dug From The Earth

Whats the point of a level system if it takes only 2-3 hours to get to max level?

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Tenthyr Adi

Crowfalls classes and the very body you inhabit are equippable, like armor. Leveling a race/class to max level is much like leveling a Warframe in Warframe, not indicative.

Zastier
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Zastier

That’s no longer the case, they removed that feature. You now level past 30 to upgrade your vessel.

Zastier
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Zastier

An extended tutorial. It lets you unlock skills over time so they’re more digestible, rather than being bombarded with abilities from the start.

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Dug From The Earth

delaying the skill handouts is understandable…. and can be done without a level system entirely.

Each new ability that is delayed and given, can be simply delivered after certain key points in the tutorial. Completely independent on levels.

Zastier
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Zastier

This hard locks the progression into the tutorial meaning you miss out on the current ability to skip it on new characters. Also it removes the ability to easily customise and change character builds as you progress.