I’ve talked before about how a lot of fans have seemingly taken the wrong lessons away from Final Fantasy XIV’s successful relaunch, clamoring for a lot of games to reboot when most reboots turn out… well, underwhelming. Case in point: Secret World Legends, which basically tried to solve one real problem to mixed result and solved a lot of problems no one thought were problems to result in a game fans accepted chiefly for the promise of actually getting more story content.
Spoiler warning: That didn’t happen! Beyond, like… one update, total.
So we’ve already got a strong candidate for a reboot launch that didn’t really justify its existence. But between relaunches, rebranding, major overhauls, business model shifts, and the like, there are a lot of MMOs that have tried to “reboot” themselves in some way to varying degrees of non-success. So which MMO “reboot” was the worst idea, and why? (And yes, you can still pick SWL here.)