CD Projekt Red assigns a new game director to Cyberpunk 2077

    
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There’s some new leadership blood pumped into the veins of Cyberpunk 2077. The RPG’s original director, Adam Badowski, has reportedly stepped down from his position in order to “focus on other leadership duties at the Polish company,” leaving him to be replaced by Gabriel Amatangelo, who joined CDPR in 2020 and was formerly the game’s creative director.

Readers will likely recall this game’s myriad release woes, which have lead to a total of four class-action lawsuits that were recently consolidated. To date, the RPG has been getting updates to correct problems, though Sony is yet to reintroduce the RPG back to its storefront after it was tossed out during the game’s launch. In spite of it all, Cyberpunk 2077 still managed to be the PC’s biggest launch of all time.

More important to our sphere of the gaming world, Cyberpunk 2077 is also reconsidering its planned multiplayer release, which was first noted as something that would be a standalone product. Whether this new game director will hold to that stance or not isn’t clear, but it’s probably best not to hold your breath on any change of course.

source: Gamasutra
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Vincent Clark

I love the mental gymnastics on display in the comments below:

“They delivered on everything they promised”

When presented with evidence they didn’t:

“There are NO SUCH THING as promises in development”

I mean, just say you like/love the game and move on. There are some arguments that don’t need to made if you you aren’t going to argue in good faith anyway.

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NeoWolf

Show me a single instance where they said and I quote “I promise”. YOUR assumption do not make promises not in fact and not in law. get over it ;)

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NeoWolf

Or indeed a single, solitary instance of where what they showed amounts to a promise?

As for saying I like the game I did multiple times (which you’d know if you read ANY of it), nothing wrong with it its an awesome game, and what was wrong with it was mostly on the console side and has all since been fixed. But hey don’t let a little thing like FACTS get in the way of a good hatefest ;)

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Bruno Brito

Just leaving this here.

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Chris Johnson

The game isn’t close to the success it was “PROJECTED” to be.

That’s very important. It failed to meet expectations, even though it sold 13 million copies in a month. Those sales figures were based upon how the game was marketed and what was promised. After refunds, the removal of the title from Playstation, and a steep sales decline overall, it will not meet those expectations. The game dropped off sharply on STEAM as well.

The industry relies upon expectations for many things. It was expected to sell 20 million copies or more within it’s first year of release. It’s highly doubtful that in the remaining months of the year, SUDDENLY, people will start buying it at a rate to push it above it’s sales projections. In my opinion it’s a very hollow and shallow game that looks pretty on the surface, with nothing that deep under the hood. All style, very little substance.

CDPR will try to spin the title as a massive success, but that isn’t exactly true. Their stock price took a huge hit, their reputation has been severely damaged, and they have a massive class action law suit to contend with, which will continue to generate even more bad press. Would you still call the game a success considering those factors?

I wouldn’t.

Their reputation could still be salvaged, but that will require a major effort and change in direction, especially when you remember how they tried to hide what the game actually was before it was released. I guess time will tell.

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NeoWolf

“Focus on other Duties”… corporate speak, for we have our Fall guy ;) gotcha..

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Raikira

Cyberpunk 2077 still managed to be the PC’s biggest launch of all time.

But it will still be remembered as one of the worst games at launch, in a long long time. CDPR has a steep hill to climb before they, if ever, will be “the good guys” again.

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NeoWolf

I disagree strongly with this statement. The only place it failed was on console, on PC the launch although not perfect (but then show me a launch EVER that has been) was fine. My first playthrough was 110 hours and the worst issues I encountered was getting stuck on terrain and needing to reload twice and that’s it.

The game was fine, the I.p is awesome and frankly I think a lot of folks once its buggy console launch dropped just jumped on the band wagon and are whinging and have been whinging about this game with none or next to no direct experience of it.

The game IS awesome and has had most issues addressed and continues to be improved and I for one look forward to future content for it.

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Dug From The Earth

comes down to who is claiming success.

CDPR made TONS of money, The game could have been an app that said “hello world” and they would have labeled its a huge success just from the amount of money they made.

For many, some of which are on PC, the game didnt deliver what it said it would deliver, and therefor wasnt a success to those people. Its not simply about bugs. Its about getting what you thought you were paying for.

Ive used this analogy before because its pretty freaking accurate.

2 people walk into a grocery store.

Person 1 wants to buy apples.

Person 2 wants to buy fruit.

Person 1 is given a box and told “there are apples inside”. They get home, open the box, and find its full of oranges instead. Now, there is nothing wrong with oranges. Person 1 may even like oranges. However, they wanted apples. They were told they were getting apples. They PAID for apples. So when asked if they are happy with their purchase, they said “NO”

Person 2 is given a box and told “there are apples inside”. They get home, open the box, and find its full of oranges instead. However, because they only wanted fruit, not apples specifically, they shrug and are happy with the purchase because they still ended up with what they wanted. Fruit. When asked if they are happy with their purchase, they said, “YES”

Neither person is wrong. Person 1 isnt wrong for being disappointed and upset for not getting apples. Person 2 isnt wrong for being fine and happy with getting oranges.

Cyberpunk 2077 is identically in this situation (if you ignore the bugs and issues). Some people wanted it to be what the company TOLD them it would be. They wanted apples, and instead they got oranges.

Other people just wanted a new, fun, cyberpunk themed video game. They didnt care (or know) about what the company said it was/wasnt. It didnt matter to them. So what they got, they were fine with. They didnt want specifically apples (or oranges), they were happy just getting anything that was fruit.

The only “wrong” party in this situation is CDPR. Regardless of if you are happy or not with the game, they lied to their customers. They did so in order to make money. Does that mean you couldnt have fun playing that game? Not at all. But as long as people keep saying, “dont care, had fun”, it will just encourage companies to continue this sort of behavior until you are caught on the side of the person who wanted apples.

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NeoWolf

So the issue is they made money? They delivered what they promised, the only differences between the finished product on Pc and the redevelopment and subject to change footage we’d seen before launch were minor.

As I said admittedly the console launch was a buggy mess, but there pretty much was no whinging when the CP version launched, people only stated the rage against CDPR when the console version dropped.

I mean, I’m not one to give companies a break when they don’t deserve one, if companies pull sh** I’m usually quite loud in pointing it out, but this whole Cybperunk debacle has been little more than an unwarranted witch hunt led mostly by irate console players.

And as noted most of what they were moaning about has already been patched and fixed along with a bunch of stuff they wanted being tweaked and added. At this point for the hate to keep going is just self harming hyperbole

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Dug From The Earth

the making money bit was just to show one perspective.

The perspective of “success” from the view of just one (of many) sides.

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Raikira

You can like the game as much as you want, and that is fine, but don’t pretend they delivered what they promised, there are several reports and videos showing in detail what they promised and what actually got delivered. (Features, not bugs – mind you).

Here are a few references.

https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/

https://techraptor.net/gaming/features/every-unfulfilled-promise-cyberpunk-2077

https://www.youtube.com/watch?v=xEGpwAReGho

As I said, if you are happy with the game and its everything you wanted and expected, that is fine, but lets not pretend that they delivered what they promoted.

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NeoWolf

I see a lot of links that pertain too pre launch, in development, nothing set in stone and still being worked on “promises”. I don’t see any actual promises. Not that it matters, and here is why.

Let me lay done an irrefutable fact and reality check, for you and everyone who hasn’t grasped it yet. There are NO SUCH THING as promises in development.

There are things they WANT to achieve, there are things they HOPE to achieve, and there are things they TRY to achieve.

But at the end of the day all of that including anything said is meaningless, plans change, timetables change, staff change, funds change, heck even the market changes and the only thing you can count as guaranteed is what it has when it goes gold and nothing else.

Everything else is meaningless and little more than a bucket list of good intentions and hopefully post launch whiteboard wish list “we would like to adds”.

Sure everyone hopes it has X,Y and Z developers included but sometimes things can’t be done, sometimes thing get cut for a multitude of reasons so on and so forth but none of that means a company has reneged on a promise because they don’t make promises. And if any developer at CDPR or any other company actually used the words “I promise” in relation to anything in development I can 100% guarantee they got a royal boll**ing for it afterwards by marketing and/or those on high as they hate that sh**.

Development is a moving target, promises are stationary objects.. you cannot promise stationary objects on a moving object until the moving object is stationary and the only time it is that is when it has as I previously stated gone GOLD.

Until that time assume nothing, presume nothing, hope for the best sure but if you think anything that came before that was promise you are being naive in the extreme.

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Raikira

There is a reason there are several lawsuits against the company at the moment… lying to investors is actually a crime.

“product that was released not resembling the product that CD Projekt RED pitched to them”.

But white knight away if you please, I don’t give a shit.

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NeoWolf

Its all semantics at this point and no lawsuit has yet to be successful and what class action lawsuits have been levied have from what I’ve read so far ALL been expected to fail.

time will tell.

How am I white knighting exactly? I acknowledged they had issues with console launch, the PC launch was way better and the game was enjoyable which anyone who had actually bothered to play it would know.
They have also since fixed most of the issues in patches and updates, and yet people are still angry mobbing and crying for blood and I say that’s just dumb.

Nothing white knighting about stating that the hate train at this point is just pointless and counterproductive and is ONLY hurting the game everyone cared so much about and wanted to play in the first place that undoubtedly the developers just want to get on with making better.

Hilarious rationale though that if I don’t attack them I’m White Knighting? lol MY only stake in this fight is the game and the game is great fun already ;)

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Bruno Brito

There are NO SUCH THING as promises in development.

I’m highly sure this is wrong. I’m also sure ( less highly ) that if you promise features that aren’t there, you can get sued.

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NeoWolf

Which is EXACTLY why they don’t say “we promise to..” ;)

People’s assumptions and inability to understand content shown in development is not final and does not a promise make.

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Bruno Brito

Sure, you’re right on that account, but to say there are no such things as promises is misleading. There are, and they’re reponsible for it. That’s why PR is so murky.

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NeoWolf

Well you’re certainly free to disagree, but there is a huge difference between expectations and promises. There is a swathe of reasons why they always take the time to make the point that anything shown in development is IN DEVELOPMENT and not final and yet people time and again assume everything seen is a “promise”. It isn’t.

They made a Cybperunk 2077 game base on the pnp RPG I.p, the game was more or less what they’d shown in development for the most part. The PC version was largely fine, the Console version was bugged.

As I keep pointing out all that has since been fixed. So what “promises” exactly have they failed to deliver? and more importantly how is the continuing online witch hunt against the game and CDPR in any way beneficial to any of us?

The only thing it is doing is ensuring the game series get shelved, no more content happens for it and an awesome game and even better i.p goes to waste while the online muppets continue to throw poop at a company that has ALWAYS produced quality games up to this point.

There are developing companies out there that have done FAr FAR worse and not gotten even a murmur from the righteous gamers they screwed over.

It all seems very pointless to me at this point. The issues were fixed, folks need to get over it and let them get on with it. The angry villagers need to put away their pitchforks and go find something constructive to do lol

And more importantly, those mass of folks out there who just jumped on the hate bandwagon and haven’t even played it and just took everything they heard hearsay as gospel about the game, need to stop being sheep and play it, they will see it is an awesome game :)

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Bruno Brito

I’m free to disagree because it’s not a matter of opinion, it’s a matter of law. If they actually promise anything and don’t deliver, they are liable for it. Hence why it’s PR talk all the time.

Now, if your “there are no promises in development” is accounting for PR talk, then sure, you can be correct.

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NeoWolf

And yet it isn’t a matter of law as the law has yet to uphold a single solitary instance of the claims against them and as noted previously isn’t expected to. But keep clinging to that hate filled hope it is SO constructive after all heh.

I mean it is a fairly simple thing to grasp. You cannot make promises in development because as noted (multiple times now) nothing in development is FINALISED until the game goes gold, until that point EVERYTHING and ANYTHING is subject to change.

If people are dumb enough to want to hold them accountable for things seen “in development” and claim it all as “promises” i don’t know what to tell you, but none of that sh** has any weight to it in fact or in law.

But I’ll tell you this, IF (and it is a big IF) one of the class action suits actually sticks (And they are unlikely to) it will have MASSIVE repercussions going forward for the entire industry as it will set a precedent as to what consumers can claim as the expectations of a final product while a game is in development. And if that happens NO COMPANY will show sh** of a game in development in order to avoid possible legal action from that point on.

Not going to happen.

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johnwillo

I agree. I enjoyed this game (on PC) more than ANY other game that I have played. (Previous best was RDR 1). Obviously my enjoyment doesn’t mean that everybody enjoys it, especially on consoles.

I think one of the main problems with the game is that CDPR’s advertising led many to expect GTA5 in 2077, so hyper-focused on driving, shooting, car chases, cops & robbers. The game is actually much more of an RPG. Bad guys are bullet-sponges, combat isn’t as visceral, but story and characters are much more compelling.

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Life_Isnt_Just_Dank_Memes

Haven’t played since January 1st. Wanted to wait for NG+ stuff and bug squashing. I hear the bug squashing has gone well, but we’re 6 and a half months removed from release.

I think I’ll do to future CDPR games what I do with Bethesda games: wait a year for fixes and modders and play it how it should have been at launch. I did that with Skyrim and it was the best thing ever. I still play it once a year.