Valorbound promises a full-loot PvPvE MMO with horizontal progression and ‘hardcore’ health management

    
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That headline sure makes this one sound like a big, snuggly time, doesn’t it? But developer Team Scionica believes there’s a market for an MMO experience like this, which is why the studio is putting together Valorbound, a PvPvE MMO that makes a lot of big sweeping claims to make itself stand out from the PvP gaming crowd.

For one thing, the game has a horizontal progression model that puts more weight on skills and equipment instead of levels and stats, promising that “from hour 1, to hour 4000 goblins are still going to pose a threat. More or less so, depending on what you’re wearing.” The game also lauds the opportunity for players to simply be adventurers and play any content they want with any others regardless of level, along with 338 different class combos and “hundreds of hours of play,” all without leveling stats to worry about.

The other major piece of Valorbound is its “hardcore” health management that eschews drinking away injuries with potions and instead tasks players with managing their health by dealing with wounds, bleeds, and broken bones. The page doesn’t elaborate fully on how these are mitigated, but does put emphasis on managing injuries and the environment, which reads like survival sandbox mechanics.

Information is still a little thin — the studio is only just setting up its Twitter presence and the gallery of in-game images are mostly different angles of a single village — but there is a website and a Discord for those who wish to follow along.

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Ardra Diva

wolves need sheep. how do you keep them there? i shall graze in a pasture without wolves.

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Jon Wax

The money progresses laterally from your wallet to theirs

Just kidding. Maybe. Not really. Kinda.

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TScionica

LOL.

We haven’t really nailed a price point. And it will probably be something you havent seen before.

Things we want:
Cheap Pricepoint – We’re a super small team, and you’re taking a chance on us, we’re gonna respect that.
Monthly Purchase Limits – People have problems throwing savings accounts at games, and frankly we’re not going to take advantage of someone’s behavioral flaws.
Battlepass with GOOD free rewards – Sure, were gonna put some neat things on the paid side of it, but uh, non-premium-players are content for everyone else… not properly incentivizing them to play as well, does them, and us, a great disservice.

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Jon Wax

I’m being absolutely not serious. I’m old and cynical. Please don’t take my pointless rambling as any commentary on your product.

You guys will be fine. Theres always a market for something new. How long you can ride that wave is the variable.

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Mallus

I like that despite having a small development team you showed up in order to defended/responded to comments in this thread. My hope is that with class creation/selection you have holy trinity options (Tank, Heals, Dps) and I also wish you much luck on this project.

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TScionica

We’re actually super engaged with our audience, be it discord or posts like these.

In regards to class “role” we do break our classes into traditional holy trinity boxes, but the npcs wont have an aggro mechanic. You cant bang your shield to get every goblin in the area to attack you. It’s just not how that would play out.

Everyone still has a role to play. Tanks just do theirs with more positioning and CC, instead of buttons that just say “Do tanking now” on them. It’s important for us to really blur the line between PvE and PvP we dont want to need separate mechanics for each.

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Mallus

Sounds good, I really enjoy support roles and thanks for the response

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Harbinger_Kyleran

I think that is usually accompanied by a swooshing or vacuuming sound in the process.

quark1020
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quark1020

I wish them the best of luck.

As for me…you can color me intrigued.

The issue I have with games like this is that its less about the PvP between players/guilds and more about bullying lower level players. However, if they keep their word on having “horizontal progression”, and allowing for lower players to form some kind of resistance (maybe superior numbers or better tactics), then maybe (just maybe) it could work out.

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TScionica

Yes horizontal. Not Albion’s “Diagonal” progression. Fair word for it I guess.

We will closely monitor the power differential between “novice player” and “Gigachad”. While our walking Gundam of a player will have a mathematical advantage straight out of the gate… we have a few systems designed to even that playing field over the course of gameplay.

Aord
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Aord

Nice ideas but I wonder how they will translate in game… for example: is there any incentive to develop your character if power grows “horizontally” and you keep the field even for the course of the gameplay? How would a 3-month old character compare in battle to a 3-day one? Watching your character grow is one of those important stimuli to continue to log on. Is there a sense of accomplishment if the margin between A (naked butt) and B (BIS in each slot) is so small?

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TScionica

Your character will grow in terms of number of options. We plan to have 6 classes on launch, and (alot more) when we are all finished releasing them. Each character can equip 2 of them at any given point

These classes essentially kits of 10 or so skills ( but you only equip 5 active 2 passive), that you then build your character skill build from. So while you’ll be unlocking new skills they aren’t necessarily stronger than your current ones, just different, and allow you to vary your playstyle more.

So as you play you unlock:
-Class Skill Kits
-Cosmetic Armor/Weapon Looks
-Voice Sets/Lines
-Races
and other nifty things.

Additionally a 3 month old player will have more experience in game, will recognize armor types, know if their weapon/sills are up to the task of fighting that other player.

Mastery instead of just Numbers/Math.

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Kevin Smith

Yes there is most definitely a market for this type of game. Just hope the devs realize that it is a very niche market and will not get those massive numbers. As long as they plan for it to be for the niche and stick with it those players will most likely stick around. Good luck to the devs many have tried this and failed mostly because they thought they were going to have massive numbers and didn’t plan for a very small community.

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TScionica

Absolutely! This games mechanics already existed in a different project of ours, and was moderately successful. We’re happy to be moving this over to a proper engine.

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Ashfyn Ninegold

Kudos to the devs for being upfront about what they are designing and for what audience. So many developers try to have it both ways and use squirmy language about the type of content the game has. Happy to see HARDCORE here instead of the wussy ‘challenging’.

Hope the project progresses nicely and gains a good following.

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TScionica

Hardcore? HARDCORE!

Gosh that brings back memories of the Wildstar raiding trailer. *tear*

We want to be hard, because of realism sake. Not for the sake of just being tedious. Will you need to take care of bleeds/fractures? Yes. Will you move slower weighed down with fat loot or need to take care of your gear? Yes.

But we’re avoiding other mechanics like hunger/thirst, or needing to buy arrows.

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Oleg Chebeneev

GL to devs. Not a fan of cartoony graphics but I love games like this and wish there were more of them.

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Breck Bachle

This will never make enough money to not get canned. Nobody plays games like this.

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TScionica

Thats the one thing about being a passion project by a small team of devs. We dont have massive monthly overhead.

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Oleg Chebeneev

You’d be surprised how many play them, including myself

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TomTurtle

I like the art style. I’d love to see more MMOs try something different than the usual themepark design. Incorporating some survival game mechanics interests me.

Though of course, for me personally, PvP stuff like this is a no go. Still, hopefully they can pull off something good.

Leo
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Leo

there seems to be quite a lot of these hardcore pvp mmos being made, lots of competition for the same group of players

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Schlag Sweetleaf

.

TO YOUR HEALTH.gif