“We want to provide a more fair and fun PvP environment for our Adventurers,” PA explains. “Therefore, we want to decrease class imbalance by adjusting crowd control effects (Freezing, Knockdown, Grapple, Knockback, etc.) and defense effects (Super Armor, Invincibility, Frontal Guard, etc.).” To counter this particular design creep, Black Spirit’s Rage Absorption effects will change for all classes and only the first hit of skills will trigger debuff effects.
That last bit in particular contributed to “class imbalance and favoritism to certain classes with successive crowd control skills,” hence the fix. “This will pave the way to giving you a fairer chance against debuffs in PvP. However, if the general rules of evasion are kept the same we think that efficiency of evasion will skyrocket, and we will have no choice but to change it as well. From now on attack damage only will be affected by evasion stats, and debuff effects will only be affected by debuff resistance effects.”
Finally, the devs says, “To provide you all with a more intuitive PvP environment, one skill will no longer have a debuff and defense effect at the same time. However, this change will take some time to complete and we would like to ask for your patience and understanding.”