If you’re a big fan of what Star Wars Squadrons has on offer (namely, piloting a ship even in VR and blowing things up) but have some concerns vis-a-vis DLC, you can put your mind at ease. A new interview from Polygon with creative director Ian Frazier confirms that the game is currently planned to launch as a completely self-contained experience with no DLC planned of any shape and everything meant to be unlocked entirely via play. To quote Frazier directly:
You give us your $40, we give you the game. It is a fully self-contained experience. It’s not, “Well, okay, here’s part of the game and the rest of it will be out next week.” No, it’s the whole game. So at this point we’re not talking about live service or DLC or anything else.
Players will still have currency earned via multiplayer, but it will be two different sorts of currency, one for cosmetic alterations and one for different items to put into your ship loadouts that change your performance significantly. You could, for example, replace your normal lasers with a slow-firing beam that does significant damage to anything it hits, or replace your armor with something more fragile that makes you harder to see. Read through the whole interview if you’re very, very eager to get inside your U-Wing or TIE Interceptor.