Thinking back to my first days in WildStar, I think my brain went on sensory overload due to all of the Stuff that kept happening as you adventured across maps. You had your regular quests, sure, but there were also path objectives that appeared, challenges that popped up, and public quests that ran their course. Sometimes it was a little overwhelming, but other times it made game sessions feel exciting and action-packed.
That kind of game design where you are constantly drawn off-course due to other pop-up objectives is interesting to me. I don’t really know where I fall on the like/dislike spectrum, because while I appreciate the attempt to keep me occupied and having fun, I also like focusing on a single task before others crowd in for my attention.
What do you think? Do you like pop-up objectives while you’re adventuring in-game, or would you rather the game be more passive in that regard?