The Daily Grind: Do you like pop-up objectives in MMOs?

    
37

Thinking back to my first days in WildStar, I think my brain went on sensory overload due to all of the Stuff that kept happening as you adventured across maps. You had your regular quests, sure, but there were also path objectives that appeared, challenges that popped up, and public quests that ran their course. Sometimes it was a little overwhelming, but other times it made game sessions feel exciting and action-packed.

That kind of game design where you are constantly drawn off-course due to other pop-up objectives is interesting to me. I don’t really know where I fall on the like/dislike spectrum, because while I appreciate the attempt to keep me occupied and having fun, I also like focusing on a single task before others crowd in for my attention.

What do you think? Do you like pop-up objectives while you’re adventuring in-game, or would you rather the game be more passive in that regard?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Advertisement
Previous articleBetawatch: Crucible keeps working on the Heart of the Hive
Next articleWRUP: How the articles get made (a look behind the magic) edition

No posts to display

37 Comments
newest
oldest most liked
Inline Feedback
View all comments