Camelot Unchained‘s Mark Jacobs says that his team is currently in “soft crunch” mode as CU moves closer to its alpha phase. Said alpha will be “tech-heavy and feature-light,” and the devs will need “large crowds” to log in and break stuff.
City State has also hired a full-time sound engineer by the name of Daniel Beck, who has helpfully posted one of his spec pieces on YouTube. We’ve embedded that just past the cut if you’d like to have a listen.
[Source: Friday update. Thanks for the tip, Mark M.]
https://www.youtube.com/watch?v=czdcxs_4d9A&list=PL7VH801F-QuN5B8N4fbUVZuNwCgYbQXJt