First impressions of World of Warcraft: Battle for Azeroth, part 3: Narrative
Part three covers expansion story: narrative design, the text, the intended emotional reaction, good vs. evil, comparisons to Wrathgate, and how the game's cinematic presentation is let down by its plot.
First impressions of World of Warcraft: Battle for Azeroth, part 2: Content
Part two covers expansion content: the storyline, the new zones, the War Campaign, questing, rewards, Inscription, professions, dungeons, and environments.
Path of Exile’s Delve launches August 31 with an infinite dungeon; here’s our chat with Grinding Gear’s Chris Wilson!
Picture this: an underground dungeon that gets progressively more challenging -- and rewarding -- the deeper you go, and there is no end. Not...
Tamriel Infinium: Becoming a Wolfhunter with the Elder Scrolls Online devs
While I have been an MMORPG fan for a very long time, I was also a comicbook fan long before the MCU was a thing....
Hands-on with mobile Old School Runescape, plus a chat with the Jagex devs
I experienced a couple firsts recently that you may not have expected from me, and they can both be summed up in two words:...
Hyperspace Beacon: SWTOR is testing huge changes for the Rishi stronghold
I know I took more than a moment to explain why I liked the new Rishi stronghold coming to Star Wars: The Old Republic...
Why I Play: Trove’s Geode changed me from a visitor to a player
Trove's Geode expansion has been a game-changer - and I mean it in more ways than one.
The latest update/expansion to the colorful voxel-based game...
The Survivalist: Hands-on with survival MMO Rend’s closed alpha
It's been nearly a year since I met with Frostkeep Studios at PAX West and got an early first-hand look at Rend, the three-faction...
Previewing Rend: Frostkeep studio visit, early access, PvP, factions, and more
If something goes wrong with Frostkeep's early access launch of Rend, blame me. While I was at the office, I distracted Co-Founders Jeremy Wood and...
Rummaging through Rend: Alpha impressions of Frostkeep’s blissfully social survival MMO
Early access for Rend is just around the corner, which means hype for the game is picking up. Frostkeep recently invited us to check out its...
Exploring Pokemon Go’s real-life communities: MOP staffers revisit the game from opposite corners of the world
It's year two of Pokemon Go. While there's always room for improvement, enough has changed that I feel comfortable recommending the game to at...
TennoCon 2018: Deep-diving Warframe’s Fortuna and Railjack
Many fans, including me, are talking about still riding high after Warframe's amazing TennoCon 2018 announcements this past weekend. That was some pretty epic...
TennoCon 2018: Warframe enhances sights and sounds with new skins, ‘Frames, pet skins, music, and more
What does a great game look like to you? More and more it looks like Warframe to me. Looks and sounds like I should...
Pokemon Go’s second anniversary report card sees high marks for content and innovation
Today is Pokemon Go's second-year anniversary. Last year's report card had to grapple with things like the game's rapid rise and fall as a fad,...
The Soapbox: The western port of Bless Online feels like a curse
To say that the development of Neowiz’s high-fantasy MMO Bless has been somewhat beleaguered would be an understatement. Since the Korean import’s Western release...
Interview: Worlds Adrift’s Bossa Studios on giving, griefing, and gittin’ gud
After the launch of Worlds Adrift but prior to E3, we sent off an interview to Bossa Studios and recently received our answers, complete...
Flameseeker Chronicles: Our preview of Guild Wars 2’s Long Live the Lich, now live
We've waited out the short delay, and today's the day when we get our hands on the third episode of Guild Wars 2's fourth Living...
Massively Overthinking: Massively OP’s E3 2018 awards
We've finished rolling out all of our E3 2018 content this year, save a few last stragglers coming this weekend, so now we've chosen...
E3 2018: Hands-on with Descent, the future of space mining
Fallout 76Â wasn't the only Interplay throwback at E3 2018:Â Descent, one of the games that defined the six degrees of freedom genre, is no longer...
E3 2018: Hands-on with ReEvolve, Perfect World’s new mobile sandbox MMORPG
Remember how we learned that Perfect World would be showing off some new games at E3? Well, things happen at conventions like this -...