Multiplayer Category

Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]

Battle royale hit Fortnite kicks off its beta on (some) Android devices

Llamas, shopping carts, burgers, and golf: It’s never a dull moment around Fortnite. And now the insanely popular battle royale game has a new platform to dominate with the official beta release on Android.

Starting today, Android users can join their PC and iOS friends by downloading the free-to-play PvP title on their tablets and phones. Actually, the release is somewhat limited, with the initial rollout being limited to Samsung Note 9 or Galaxy Tab S4 users right now. Additional Android devices will follow at a later date.

Fortnite does support crossplay and “cross-progression” between PS4, Xbox One, Switch, Mac, PC, and iOS.

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The Cycle starts closed alpha testing this weekend

Looking for a game with bite-sized persistent experience? The Cycle may fit into this very specific niche, offering 20-minute free-for-all PvP matches where players kill each other, complete quests, and grab everything not nailed down before the timer is up.

While this blended multiplayer game isn’t due out until the end of the year, The Cycle is spinning up for a closed alpha test this weekend. Starting on Thursday, August 9th, and running through Sunday, August 12th, the alpha will offer a glimpse at this work-in-progress title for those lucky enough to get a key.

And how do you get a testing key, praytell? This is one of those “register and cross your fingers for luck” situations, so if you are selected, you’ll be contacted by email. Even if you do get in, you won’t be able to tell anyone about your experiences — The Cycle’s closed alpha has an NDA guarding it.

Source: Steam

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PUBG developers embark on three-month ‘FIX PUBG’ campaign in which they are doing the fixing

Make no mistake: PUBG Corp. and Bluehole really do understand the flaws in PlayerUnknown’s Battlegrounds, and the studios are focusing on fixing them. That’s the takeaway from FIX PUBG, a splashy new campaign and landing page that lays out the battle plan for players. And I do mean a battle plan.

“Our dev team is gearing up for battle,” the devs write. “Our mission: Destroy bugs, deliver long-needed quality-of-life features, and take PUBG to the next level by shipping fundamental performance improvements. Throughout this campaign we’ll share specifics about what we’re working on and the expected time it’ll take to address the issues.”

Apparently, this focused effort is expected to last around three months, during which the teams are “dedicating the vast majority of [their] resources to addressing [player] issues with the game and implementing [players’] suggested improvements.” Everything from client performance and server performance to patching up cheats and fixing matchmaking once and for all is on the task list, drilled down to specific goals into October.

Source: Fix PUBG. Cheers, Kinya!

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The Stream Team: A first look at Occupy White Walls

Most times Massively OP’s MJ goes into a new game, she’s got a general idea of what to expect. Not For Occupy White Walls, however, she’s a blank canvas. How will this unique art game play out? Tune in live at 2:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…

What: Occupy White Walls
Who: MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, August 8th, 2018

Enjoy the show!

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Blizzard teases ‘multiple Diablo projects in the works,’ with reveals ‘later this year’

It’s not exactly a secret that Blizzard has been working on something Diablo-related for a while as we’ve been tracking the company as it posts job openings for new Diablo games and fended off rumors about D3 mobile and Switch ports. That D2 remaster is still floating in my memory too. But confirmation is good, and we’ve got some of that on tap.

“We’d also like to let you know that the forges here at Blizzard are burning hot, and we have multiple Diablo projects in the works,” Blizzard Community Manager Brandy Camel teased in a brief video the studio posted today on Twitter. “Some of them are going to take longer than others, but we may have some things to show you later this year.”

So, BlizzCon is finally going to bring the Diablo love! Got any speculation?

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The Coming Storm, er, comes to Dauntless today

Monster slaying romp Dauntless is taking its beta to the next level with today’s release of The Coming Storm. This fiercely hyped content update expands most parts of the game and introduces the Ostian faction with its own storyline and quests.

With the behemoth Koshai running rampant over the isles, players will need the help of this new faction — as well as the power of explosive grenades, because grenades solve any “big monster” threat if applied liberally. Today’s 0.5.0 patch is only the beginning of the fun, too, as Dauntless will be rolling out more content to go with this patch cycle, including more exotic gear and the Ostian Repeater ranged weapon.

“The Coming Storm delivers on our vision for the living, breathing and constantly evolving experience of Dauntless,” said Phoenix Labs CEO Jesse Houston in a press release. “It’s our ultimate goal to give the millions of Slayers playing Dauntless massive and impactful world-changing events, quests and challenges to sink their battle-hardened weapons into on a regular basis, with new and exciting updates always on the horizon.”

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Grand Theft Auto Online players are already nervous about a datamined vehicle

It might seem a bit odd that Grand Theft Auto Online’s playerbase is up in arms about the Oppressor Mk. II because the jet bike is not actually in the game at the moment. It’s been datamined, but you cannot actually jump onto the bike right now. But that doesn’t change people being nervous, and for somewhat good cause; the description alone reads like an insanely overpowered toy, after all. It’s a flying jet bike with high agility and missiles, and it can also jam incoming missiles so that it’s hard to shoot down.

This would be unbalanced enough if you were playing on your own, but people are chiefly worried about the impact it might have in multiplayer lobbies, where it’d be almost impossible to stop and definitely not fun to play against. There’s no word on when or if it’s actually going to be released, of course, but some of the player anxiety is partly a matter of getting out ahead and hopefully causing the developers to tone down the vehicle ahead of a wider release.

Source: Kotaku

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Dauntless throws its grenades to players

Grenades are a time-honored way of reaching out and touching everyone within a given area of effect, because… well, that’s how they work. They blow up and they hurt everyone in a compact area. Dauntless has grenades just like that, and in fact has five different varieties of grenades so that players can try out a variety of ranged explosives based on the situation. Including vampire grenades!

No, you don’t throw the grenade and then vampires come out, as cool as that would be. The Transfusion Grenade bursts and drains health which then transfers to you in the form of healing orbs. That’s the weirdest of the bunch; other grenades like the Barrage Grenade and the Concussive Grenade work more or less the way you would expect these tools to function. So get ready to have some fun lobbing grenades around when the game patches them in on August 8th.

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Hearthstone’s Boomsday Project expansion has launched – log in for your freebie card packs

Hearthstone’s Doomsday Project expansion is live today with its typical goofy scenario, this one revolving around World of Warcraft’s Netherstorm zone and a gobbo mad scientist enjoining players to crew his lab of “bleeding-edge scientists” for mischief and mayhem. What else?

“No project is deemed too difficult (or too dangerous) for Dr. Boom and his colorful team of scientists, engineers, and researchers. In The Boomsday Project, players will encounter raw, unfiltered science in the form of irresponsibly powerful Omega cards, which become incredibly potent when played at 10 mana crystals. They’ll also be inexplicably attracted to the new Magnetic keyword, which allows Mech minions to merge, combining their attack, health, and abilities to form mind-blowing amalgamations of doom. In addition, unwilling participants will be subjected to Projects, maniacal spells that appear to be mutually beneficial to both parties. And players will surely handle the immensely powerful new Legendary Spells, representing the pinnacle of scientific achievement, in a proper and responsible manner.”

Blizzard has goodies in store for “early adopters”; if you log in right away, you’ll pick up some freebie card packs as well as a random class legendary or hero card.
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H1Z1 has officially launched on the PlayStation 4 as Jace Hall joins the H1Z1 PC team

Daybreak’s battle royale game H1Z1 has been through more ups and downs and ups again in the last few years than most games see in their lifetimes. The game once bizarrely marketed to former Star Wars Galaxies players has split in two, undergone multiple name changes, seen its survival half falter, made it to television with esports events, wallowed in early access, missed multiple launch windows, suffered layoffs, and lost most of its playerbase to PUBG, and also shed most of its zombie nature, all before seemingly finding rescue in its wildly successful PlayStation 4 beta this past spring.

“The official H1Z1 launch update on PlayStation®4 includes:

  • Battle Pass Season 1: PS4 players can now unlock up to 30 rewards levels across 3 distinct lines (free, premium, and PS Plus). Battle Pass Season 1 premium line can be purchased for $5.49 / €5.49, while all PS Plus members will receive the PS Plus line included in membership. Level progression will carry over between lines.
  • Two New Weapons: The explosive RPG can be found in gold tier airdrops, and specializes in taking out vehicles. The deadly SOCOM Sniper Rifle can be found in purple tier airdrops, and offers a new tactical option for long-range gunfights.
  • New Vehicle: The ARV fits a full fives team and includes a hatch for a squad mate to fire out the top – making it the ultimate vehicle for squad-based gameplay.
  • New Launch Bundles: Players can now customize their character to the max through the new Viper Starter bundle ($4.99 USD / €4.99) or Hardline Deluxe bundle, which includes Premium Battle Pass ($34.99 USD / €34.99). Both Launch bundles are now available at a special launch discount until September 4 on the PlayStation Store.”

Meanwhile, MOP reader and tipster Kinya has pointed us to some cryptic tweets from Monolith’s Jace Hall:

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Hands-on with Monster Hunter World on PC: ‘A quick and dirty port’

So you’ve probably heard some news about the Monster Hunter World port. PC performance issues, keyboard and mouse issues, random crashing. I wish I could tell you differently, but I can’t. No joke, MHW is one of those games I really wanted to see do well on PC and wanted to tell you all to go out and buy. I still argue the series is MMO action raiding boiled down into a tight, fun, formula filled with the treasure hunting you like and less of the downtime and dice rolls you hate, without so much of the synchronized combat dancing we see in the genre, but I have some serious reservations about this port.

Granted, Capcom has already made improvements during the media testing phase I participated in. It seems like the bug that caused the game to hard crash has been fixed in single player experiences, but the game’s somehow carried over some console oddities, and as PC media doesn’t seem as hyped as the console media was (I never found people to group with because so few were playing), I can’t talk about multiplayer.

I can, however, make some comparisons to the PS4 version I reviewed earlier this year.

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Play as a spider or dragon in Trials of Ascension: Exile’s early access

While we may only faintly remember Trials of Ascension: Exile for a pair of failed Kickstarter campaigns back in 2015, the hardcore fantasy sandbox nevertheless has persevered in development to the point where the title went into Steam early access last month.

The game is perhaps most notable for the fact that, along with playing as a boring human, you can adventure through the world as a web-spinning spider or a flame-spitting dragon. It’s a survival game at heart, so expect a lot of crafting, building, and (presumably) dying. Speaking of dying, one of the server options is to allow permadeath, a feature that the team feels is desirable to certain players.

Trials of Ascension’s first early access patch rolled out this week with lots of quality-of-life and database improvements. The dev team has a huge shopping list of features that it is working on for the future, including a magic system, various growth stages for characters, and more server host options.

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The Stream Team: A surprise Rend survival session

When another server dies sooner than expected, how does Massively OP’s MJ cope? By going where she likely won’t survive, either! MJ is making a surprise jump into Rend, continuing her quest to tame a pet. Today’s goal: Get the sunstone topaz. Tune in live at 3:00 p.m. for some surprise survival adventures in…

What: Rend
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, August 6th, 2018

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