GTA Online

An aircraft spotter’s guide to GTA Online, part one

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I love airplanes. I love the Grand Theft Auto series. A big reason I love the Grand Theft Auto series is its airplanes, and more specifically, the way they're basically comic book analogues of real-world craft. GTA has always been more of an arcade game than a sim, at least when it comes to control inputs, but developer Rockstar...
Barfapalooza.

World of Warcraft guides players to the jungle, enters the hall of fame

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The opening moments of World of Warcraft's most recent expansion involve an assault on the Iron Horde's base of operations, the Tanaan Jungle. Now, for patch 6.2, players are headed back to the jungle to take on the full might of the Iron Horde and knock them down once and for all. There will be vicious wildlife, quest hubs,...
Not the chess maneuver.

A guide to building and using your kingdom in Crowfall

Crowfall's individual campaign worlds are intended to be reset over time. That's by design; each world will flourish, then wither, then die. But the game still has a perpetual element in the form of eternal kingdoms, and a great deal of information about these never-ending spaces of personal land has just been revealed by the development team. If players want...

Eternal Crusade lead level designer is the latest in a string of desertions

Eternal Crusade seems to have a retention problem with its employees, as Lead Level Designer Steven Lumpkin just became the latest of a series of devs who have left the project this year. Lumpkin announced that he is leaving Behaviour Interactive for another game studio: "In a week, I will be departing my role as Lead Level Designer on Warhammer...

The Daily Grind: When should MMO devs just stop tweaking?

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Yesterday's reveal of Lord of the Rings Online's legendary item imbuing system struck me as a promising show of faith from the devs but nevertheless a truly terrible idea because they're just building a new house on top of a shaky foundation (LIs, not the game). It reminded me of something I once read from a very clever Ultima Online player...

The Stream Team: Clubbing Tokyo-style in The Secret World

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It's crunch time! The Secret World's Issue #11: Reaping the Whirlwind is launching next week, and MassivelyOP's MJ still hasn't found the White Rabbit! That means she's got to wrap up Issue #10 as quick as she can in order to be ready for the conclusion of the Tokyo story arc. With Justin along to help (or is that hinder?)...

Massively Overthinking: Are boutique MMOs the future?

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This week's Massively Overthinking question comes to us from Kickstarter donor Taemys, who just so happens to be a guildie of mine. He's clever, and so is his concern: "Are all the smaller, 'boutique' MMO's the future? To put it another way, do you think we'll see anything as big as World of Warcraft or EverQuest again?" I put his questions to the...
Darkfall

Darkfall dev clarifies ‘personal’ pre-Unholy Wars poll

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A Darkfall developer recently caused a bit of a stir by posting an informal poll on Reddit that asked whether or not fans would be interested in the pre-Unholy Wars version of the fantasy sandbox. Axilmar has since clarified his intentions with a forum post that says his poll was a personal exercise done to satisfy his curiosity. "Yes, we still...
Alganon

Alganon is coming to Steam on May 5

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Remember Alganon? It's still alive and kicking, and it's probably about to get a player infusion since it's heading to Steam on May 5th. The game's latest expansion, Rise of the Ourobani, added a new playable race, a new leveling experience on the continent of Aeon, flying mounts, and mercenary companions that players can hire to help them in...

Marvel Heroes adds achievements and Vision

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Life is moving ever-faster for Marvel Heroes. Not only is the game currently in the grips of the movie tie-in Avengers Assemble event, but now it's added an achievement system for those who love to chase higher and higher numbers. This new system isn't pure epeen boosting, as some of the achievements will unlock usable rewards such as titles...