behavior interactive
Eternal Crusade: There are holidays in the grim darkness of the future
If you learn nothing else this morning, know that there are holidays in the grim darkness of the future. This means that as much...
Not So Massively: For the King’s Kickstarter, Hearthstone’s match controversy
Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don't really...
Eternal Crusade starting closed alpha testing on September 14
It may not be as big or as soon as Behaviour Interactive originally wanted, but Eternal Crusade's closed alpha test is finally ready to...
Eternal Crusade loses creative director, plans closed alpha sooner than expected
Eternal Crusade has reported that another one of its team has fallen on the field of development battle, as Creative Director David Ghozland announced...
Not So Massively: NSM at Gamescom 2015; Splatoon’s Octoling hack
It's been a fantastic week for online gaming with dozens of MOBAs and competitive shooters on the show floor at Gamescom 2015. Hi-Rez Studios...
Territory control is explained in the latest update for Warhammer 40,000: Eternal Crusade
Warhammer 40,000: Eternal Crusade is part of a universe that is all about people fighting and killing over inches of mud on a battlefield....
Massively Overthinking: Dealing with toxicity in MMO communities
This week's Massively Overthinking comes to us from Kickstarter donor Dahui, who asks,
"What do you think MMO developers can do to try to minimize...
Eternal Crusade upgrades to Unreal Engine 4
Warhammer 40,000: Eternal Crusade is about to start looking a whole lot more attractive when you oogle its screenshots. This is because Behaviour Interactive...
EVE Evolved: Is EVE becoming less emergent?
I've often heard it said that EVE Online is more fun to read about than to actually play, and for the vast majority of...