Eternal Crusade loses creative director, plans closed alpha sooner than expected

    
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Eternal Crusade loses creative director, plans closed alpha sooner than expected

Eternal Crusade has reported that another one of its team has fallen on the field of development battle, as Creative Director David Ghozland announced his resignation yesterday.

“I am telling you with a heavy heart that today I am leaving Warhammer 40,000: Eternal Crusade,” he posted. “I have been honored to be your creative director for the last two years. I gave as much as I could on this project and I am proud of what the team was able to achieve within the project constraints. I am leaving knowing that there will be a great close alpha and that the team has a solid plan to deliver a great game next year.”

Behaviour Interactive had already lost its studio head, lead programmer, and lead level designer this year.

On a happier note, a new State of the Crusade update revealed that the team is planning an “earlier than expected” (but not specified) start to the game’s closed alpha, although this will come with an NDA for the first few weeks. The team also said that it’s moving Eternal Crusade to the Unreal Engine 4 and has definitive plans to bring the game to the Xbox One and PlayStation 4 in the future.

Source: State of the Crusade, official forum. Thanks to everyone who sent this in!

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thegirlwiththehair
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thegirlwiththehair

If GW would just let developers develop, and keep their fingers out of nearly every design and marketing decision, they might be able to get rid of the “cursed IP” reputation.

It’s not the IP, it’s the owners…

thegirlwiththehair
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thegirlwiththehair

Dope_Danny “ip is cursed”

and it will continue to be so as long as GW keeps developers from doing what they do, develop.

thegirlwiththehair
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thegirlwiththehair

PurpleCopper

This isn’t, and never was, a development issue, it’s a “GW swoops in and makes a sweeping list of demands and conditions out of nowhere that requires massive reworks in the exiting game” issue

wolfyseyes
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wolfyseyes

Yeah I saw that and squee’d, then held my finger over the backer button, waiting to see more concrete news about said game.
I am woefully awful at tactical games, and when BTech games are bad, brother, they are BAD.

Amazing Aluminum Man
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Amazing Aluminum Man

Polyanna Yeah that’s … not good.

Landari_Omega
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Landari_Omega

It’ll probably be fine. Right guys? Right?

…guys?

Archebius
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Archebius

A Dad Supreme Gibbins Sorenthaz Archebius But I don’t think they really were. There haven’t been that many 40k video games, and of those, their big ones have been Dawn of War and Space Marine, both of which were actually pretty all right.
Space Hulk: Ascension has gotten pretty good reviews so far.

Heck, even Blood Bowl is actually a surprising amount of fun, though that’s just “Warhammer.”
Space Hulk, Storm of Vengeance, and Kill Team are the only ones that really suck, and those last two are essentially mobile games.

A Dad Supreme
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A Dad Supreme

Xyggy I think they are being squeezed to work in restrictive parameters regarding IP from Games Workshop so they can’t do what creative artists and directors want to do so… /goodbye.

A Dad Supreme
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A Dad Supreme

Syco_at_Twitch Based on how fast they are bailing, you’d have been better off spending that $45 here.

A Dad Supreme
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A Dad Supreme

Gibbins Sorenthaz Archebius Just say “most were horrible” and you’re covered.