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Camelot Unchained wraps up the year with exciting portents of things to come

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It's no massive January announcement, but Camelot Unchained's end-of-year reports supply enough reading to un-bah many humbugs during the holiday break. First up is the...

Camelot Unchained strives for a well-rounded experience as it focuses on siege gameplay

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In making the transition from limited-focus tests to larger siege gameplay to the long-awaited beta, the team behind Camelot Unchained is "sprinting" as it...

Camelot Unchained updates progress on crafting, combat, and character creation

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Camelot Unchained's latest monthly newsletter has arrived, and the highlight -- aside from the fact that City State hired Andrew Jackson to work on...

Camelot Unchained wants to ‘find the fun’ in all aspects of its design

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School is in session, and the Camelot Unchained team is here to teach you a few things about MMORPG design. In the game's most...

Camelot Unchained continues ‘re-abilitation’ project ahead of beta

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7400 words: That makes this month's Camelot Unchained newsletter one of the shortest to date, but it's still packed with info. "In brief, a...

Camelot Unchained discusses CUBE, abilities, and beta one plans

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Camelot Unchained's 22nd newsletter has arrived, and I feel it's tradition at this point to confirm that it clocks in just under 9000 words....

Camelot Unchained’s team goes in depth on class design

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It would be a mistake to assume that just because Camelot Unchained has a trio of classes in any given archetype, all of those...

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