Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.
broadsword online
Massively OP Interview: Ashes of Creation on a new way to MMO
Today, Ashes of Creation takes a big plunge into an all-or-nothing Kickstarter campaign. Over the past few months, the MMO seemed to come out...
The MOP Up: Warface meets Crysis (April 30, 2017)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
Massively Overthinking: Are MMORPG players a minority in their own genre?
Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a...
Leaderboard: Where do you draw the line between griefing and roleplaying?
On the Morrowind subreddit a few days ago, a player was recounting a particular roleplay-slash-griefing episode on a hardcore-roleplay Ultima Online emulator. The player...
Dark Age of Camelot welcomes back old players, Ultima Online discusses summer updates
Broadsword's keeping fans of its MMORPGs Dark Age of Camelot and Ultima Online busy this week!
Dark Age of Camelot is running a Come Back...
This player is rebuilding Ultima Online in Wurm Online
One of the best parts of Wurm Online's Unlimited version is that players can run wild with their own custom servers, tailoring them to...
Funcom’s Joel Bylos on the difference between MMOs and survival sandboxes
Funcom's Joel Bylos features in a Twitch interview on Gamasutra this week talking up Conan Exiles and explaining the core difference between server-based survival...
Ultima Online prepares massive animal taming overhaul patch
Broadsword has been putting the final touches on Ultima Online's 97th publish all month, and as of yesterday, the release is on the guinea...
The Daily Grind: Which MMORPG has seen the most improved graphics over the years?
In each of our articles about Black Desert's upcoming graphics upgrade, there have been a slew of comments about how the game doesn't really...
Leaderboard: Are you sick of MMORPG quests?
When World of Warcraft was in beta and I first gave it a go, I remember being absolutely captivated by questing. It wasn't as...
Massively Overthinking: MMOs, from hardcore to casual and back again
Massively OP reader Suikoden wrote this great question to the podcast -- too good to let just Justin and me answer it. It's a...
Crowfall’s destructible castles are hungry hungry hippos
One of my favorite early MMORPG PvP memories is from Dark Age of Camelot, where I liked to position my Huntress atop my side's...
Jukebox Heroes: Your top six favorite MMO music themes
After over a month of voting and counting down, we've arrived at the final six picks for your favorite MMORPG theme songs of all...
The Daily Grind: How important are player economies to MMORPGs?
One of the more alarming trends in MMORPGs from the past few years, to me anyway, is the weakening of in-game economic systems, and not...
Dark Age of Camelot beckons adventurers to a new dragonish campaign
An undead threat. A clutch of dragon eggs. Buried treasure. An unnerving disturbance.
All of these are portents of Dark Age of Camelot's latest campaign,...
Rend wants to fix the fatal flaws of survival sandboxes
It should be quite obvious that the developers over at Rend are huge survival sandbox fans, because why else would you make a game...
The Game Archaeologist: Rubies of Eventide
I can't say that Rubies of Eventide has been on my radar, like, ever. And yet practically every time I've asked for suggestions of...
Massively Overthinking: Competition vs. community in MMOs
Quantic Foundry, the games research group we've been tracking ever since it posted its original Gamer Motivation Model, has a new piece out this...
Dark Age of Camelot developers are looking to clean up unused games and general balance
It sucks when you have a great idea for a character, but all of the names you'd like to use have been taken. That's...
Massively OP Podcast Episode 110: Legends of Aria’s Derek Brinkmann
Justin interviews Legends of Aria's Derek Brinkmann on the game's switch from Shards Online, Ultima origins, open PvP, private servers, and the shift to full MMORPG status.