It should be quite obvious that the developers over at Rend are huge survival sandbox fans, because why else would you make a game in a particular genre? And in being great fans, the team has had plenty of first-hand experience into these games’ strengths and weaknesses.
In a new fireside chat, the devs talk about two key issues that many other survival sandboxes have, namely a promise of a great PvP war that never comes and an imbalance between player groups. To rectify this, Rend will force players to choose a population-limited faction from the start and then unleash a regular “Reckoning” in which all faction base shields drop to expose these structures to threats both PvE and PvP.
The chat goes on to say that once these core systems were in place, the team exploded with ideas on how to make Rend better, such as including an Ultima Online-like skill system. The decision to launch in early access was also defended, as the team said that the desire to generate as much feedback as possible prompted the move.