city of heroes

Official Site: City of Heroes
Studio: Paragon Studios/NCsoft
Launch Date: April 27, 2004
Sunset Date: November 30, 2012
Homecoming License Date: January 4, 2024
Genre: Superhero Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC, Mac

Our more specific coverage of the City of Heroes revival is also binned here; you can find the tighter chronology of community rogue server posts right here; regular coverage following the official licensing of the Homecoming servers resumes under the regular City of Heroes tag.

The Game Archaeologist: City of Heroes moves into the Paragon Studios era

13
As we move into the fourth of five installments in the history, development, and downfall of City of Heroes, you may be wondering why...
Sorry, guy.

Vague Patch Notes: WildStar deserves its shutdown, even though we loved it

28
Last week, when we heard that WildStar was being shut down, I penned a truthful, heartfelt eulogy for the game as it could've been....

Battle Bards Episode 128: Seaside port

0
Why not sail up to our dock and tie your ship to ours for an hour? The Battle Bards return for another great episode...

Ship of Heroes’ latest video demos city street immersion on the spaceship

14
Ship of Heroes is following up its roadmap and immersive NPC AI discussion with a video that puts the content progress into perspective. "Immersion is...
I'm definitely an elf!

Perfect Ten: My favorite MMORPG names

17
Stuff in MMOs has names. That's... like, a defining feature. We all know that. These games have titles, and they have expansions, and they...
SWEET GUITAR RIFF

WildStar fans start a petition to urge NCsoft to save the game

69
Ninety-two days, folks. That's how long some City of Heroes fans stood with their signs and their drums on the steps of Paragon City...
This was once controversial!

Former Cryptic employee reveals story of how City of Heroes assets and source code accidentally ended up on players’ computers

13
Hey, you guys remember that time that City of Heroes accidentally pushed all of the game's assets and source code into a patch, then...

Ship of Heroes works on its diurnal cycle, builds out missions, and deals with poaching

22
Yesterday, Heroic Games' Casey McGeever posted up the September to October milestones for Ship of Heroes, providing a bit of a roadmap for the...

Here’s how Ship of Heroes is populating its starship city with people and vehicles

13
Can I be real for a sec here. Smashing cars was one of the best parts of City of Heroes. Being rewarded for destroying...

The Daily Grind: What major blunders in MMORPG history should future devs study?

72
A week or so ago, Justin penned another entry in his long-running City of Heroes historical pieces, and down in the comments, a reader...
It's a tiny little sprout thing. It might kill you.

Vague Patch Notes: Casual no longer means anything in MMOs

45
Every time I see someone write something about casual players - including me because heavens know I've done it too - I feel a...

Massively Overthinking: What’s your favorite MMORPG swag of all time?

26
In a conversation about the recent Starflight 3 Fig campaign - which you won't see covered here since it's not multiplayer, but let me...
There were some decent tabletop Star Trek games, but no.

Perfect Ten: MMOs with the most needlessly obtuse stats

25
One of my favorite reviewers of tabletop RPGs at one point opined that percentile systems were one of the best tabletop mechanics possible, simply...
It's gone.

The Daily Grind: Do you have any strange MMORPG memory associations, and what are they?

26
I've been thinking about this topic for a few weeks, ever since MJ and I did a stream on the City of Heroes base...

The Game Archaeologist: City of Villains, enhancement diversification, and Going Rogue

22
It's always easy to look back at the making of City of Heroes and its first year with a memory tinted toward the good...
Now, this is important to state: I would also like more robots.

The Daily Grind: Which MMO gives you the best choices for character growth?

31
Between the talent panel and the new Heart of Azeroth interface, World of Warcraft's dev team certainly has embraced the concept of streamlined "interesting...

City of Titans teases its City of Heroes-inspired aura system

19
It's feeling like superhero week here - Champions Online turning nine, Valiance Online revving up, and now we've got a sneak peek of City...
LISTEN

Vague Patch Notes: On scaling and meaningful advancement in WoW and other MMORPGs

28
It seems like pretty much nobody is happy with how scaling is working in World of Warcraft at the moment. The game's scaling means...

Valiance Online starts churning out costumes, promises a bunch of new patches soon

8
Why be a superhero if you can't look the part? That's half the fun, although nobody really explains in movies and comic books where...
Stormy weather.

First impressions of World of Warcraft: Battle for Azeroth, part 4: Conclusions

56
Part four covers expansion odds and ends plus the conclusion to our series: the problem with Azerite, progression, and why the expansion isn't bad, just weakly executed.

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