editorial
Massively on the Go: Pokemon GO starts Dual Destiny season with siren songs
Pokemon Go's winter seasonal update, Dual Destiny, has at least frontloaded some of the details on what would normally be mystery events, so I'm...
Massively on the Go: Pokemon Go’s Wild Area was a resource sink event
Advertising Pokemon Go's Wild Area last weekend as being on the same level as Go Fest or the Go Tours was another major misstep for...
Vague Patch Notes: MMORPGs are more popular than you think
Last week, I ended the Vague Patch Notes column with something of a tease suggesting that maybe, just maybe, MMORPGs are not an unpopular...
Massively on the Go: Preparing for Pokemon Go’s Wild Area event
Pokemon Go's Wild Area event is being held November 23rd-24th, but despite being advertised as a new yearly event akin to Go Fest or the...
Four Winds: The early leveling experience in Amazon’s Throne & Liberty
In the last edition of Four Winds, I covered the opening hours of my journey through Throne and Liberty. Overall, the tutorial island did...
Massively on the Go: Pokemon Go’s Max Raid and Gigantamax Battles aren’t helping the community
"What's the incentive? They look cool? It's not worth it." This is the player sentiment I've been seeing after people have spent some time...
Vague Patch Notes: The ridiculous marketing doublespeak around MMORPGs
There is a lot to make fun of when it comes to New World, and it comes in many forms, from excusing bad decisions...
The Soapbox: The War Within is the best World of Warcraft’s endgame has ever been
When I delivered my first impressions of The War Within, I was full of praise for World of Warcraft's latest expansion, but I did...
Vague Patch Notes: Going solo isn’t a problem in MMORPGs
So I'm wrapping up a month of talking about how MMORPGs are by necessity social games. These are games in which you need other...
Well Fed: How I took an MMO joke sandwich name and made it real – and real delicious
Moments of inspiration really can strike from the strangest of places. Whether you're minding your own business in the shower, about to lay down...
Vague Patch Notes: Living like a rock in MMORPGs
So if you are anything close to my age, you probably do not think of Simon & Garfunkel's music as being anything remotely "raw."...
First Impressions: Brighter Shores has gobs of potential buried under mountains of grind
When I first heard of it, I wasn't sure that Brighter Shores would be a game I wanted to play, but watching development unfold...
MMO Hype Train: Brighter Shores is a totally chill RuneScape clone
Former RuneScape creator Andrew Gower admits that he never planned to make another MMORPG -- at least until enough fans convinced him to give...
Design Mockument: Exploring alternatives to the typical MMO trinity
Here's a fun thing for you: I swear that way, way back before the game launched, there were documents from the Guild Wars 2...
Massively on the Go: Pokemon Go’s November looks overstuffed and underseasoned
Ah yes, November. The month of my favorite feasting holiday! Pokemon Go is hoping to deliver a feast of its own this month, but......
Casually Classic: Looking back at my 20+ year journey in World of Warcraft
When was the first time you ever heard of World of Warcraft? As a fan of the three Warcraft RTS titles, I became aware of...
Vague Patch Notes: Solipsism and what it means for playing MMORPGs
We've been talking for the past couple of Vague Patch Notes columns about the fact that MMOs are, as a genre, defined by having...
Hands-on with Lynked Banner of the Spark, an adorable roguelite with base building, crafting, and co-op
I typically gravitate towards intense, heart-pounding, combat games that go in hard and never let up. But every once-in-a-while, a game comes across my...
Massively on the Go: Hands-on with Super Mario Party Jamboree’s online modes
If you were somebody who thought Super Mario Party Jamboree's new modes might be Fall Guys-esque, I'm sorry to report that it isn't the...
Design Mockument: Alternate trinities in MMORPGs and the challenge of other roles
The trinity has been a truism of MMO design now for about as long as it wasn't. I came up during the small times...