evergreen
MMO Cartographer: World of Warcraft, then and now
A month before the whole Hong Kong Hearthstone debacle consumed the gaming industry - and blissfully unaware that this article would ultimately be held back because of it - I put my innocent money down on Blizzard for my MMO Cartographer column here on MassivelyOP. I jumped on the World of Warcraft Classic bandwagon. It was a combination of FOMO and curiosity that did me in.
Perfect Ten: WoW Classic dungeon reviews courtesy of Azeroth’s Yelp
So, you all know that there's a Yelp equivalent in World of Warcraft, right? An awful lot of people forget about that, but Yelpcraft is seriously right there. It's been in the game since beta, which is why you can still look at it and see reviews about how zones would be much better if Paladins had talents and some ancient references to some terrible action star of the 1980s. Can't remember which one. Dolph Lundgren, probably.
Perfect Ten: Kickstarter MMOs that raised the most money
The rise of crowdfunding in the mid-2010s swept a large wave of MMORPGs our way that might never have happened otherwise. For a while...
Lawful Neutral: Endorsements, disclosures, and the games industry
Infomercials are the worst. There's nothing quite as infuriating as turning on the TV only to find a 30-minute commercial about how people can't...
Vague Patch Notes: Copies, blatant copies, and plagiarism in MMOs
So... this was honestly not the story that I had expected to have wound up coming out of Eternal Magic. I'd been expecting that "beauty...
Perfect Ten: Solo prequel games to MMORPGs
When studios go about making MMORPGs, risk comes along with the effect as a matter of course. The only question is how to reduce...
Flameseeker Chronicles: Does Guild Wars 2 release more paid outfits than armor skins?
I’ve noticed a common complaint bouncing around the Guild Wars 2 community, one that I believe to be a myth. Today, I’d like to...
Not So Massively: Lessons MMORPGs could learn from Fortnite
Since taking up the mantle of the Not So Massively column here on MOP, I've felt the need to keep better abreast of major...
Vague Patch Notes: Crime and punishment and intent in MMOs
Last week, we saw Blizzard explain its philosophy behind why some World of Warcraft bugs in which players got to get more stuff than...
Wisdom of Nym: The Final Fantasy XIV philosophy and why it matters
It's been a couple weeks since this one happened, and for that I somewhat apologize because there were more pressing issues to cover in...
EVE Evolved: Is the EVE Online community a force for good in the world?
When we write or talk about MMO communities, we often focus on the practicalities of guilds or in-game events, the drama of forums, and...
The Game Archaeologist: The day Dungeons and Dragons Online dropped the free-to-play bomb
By 2009, the MMORPG genre had firmly established a norm for its business model. For over a decade, a monthly subscription -- usually $15...
Massively Overthinking: Is the age of the $15 subscription coming to an end?
Massively OP's own Justin Olivetti penned a blog post this week in which he muses on the lifespan of the $15 MMO sub fee,...
Perfect Ten: Why Fallen Earth was a flawed gem of an MMO
Even though I half-expected it for a while now, the news of Fallen Earth's demise earlier this month made my heart sink. Way back...
Lawful Neutral: Examining Ashes of Creation’s controversial referral program
I have a really hard time taking anything seriously that refers to money as "bucks." You'll recall that I opened the Lawful Neutral column...
Massively Overthinking: Let’s ban a word from the MMORPG lexicon
A while back, an MMO player I follow on Twitter who also happens to be super into sports retweeted something fun into my feed:...
Vague Patch Notes: Timesinks, sunk time, and MMOs
Here's a fun question I asked myself a lot back in the day: Why, exactly, did leveling take so long in Final Fantasy XI?
The obvious mechanical...
Perfect Ten: The many modes of social experience in MMOs
There are two statements frequently made with regard to MMOs that seem like linked clauses, but they're not. "MMOs are social games" is a...
Working As Intended: What it means to be an MMORPG
I am amused and somewhat bewildered to admit that I have my very own pet troll. He follows me around on Reddit to hassle...
The Game Archaeologist: Is it worth the hassle to update graphics in older MMOs?
"I'd play this game again if the graphics were updated."
"If they re-released this game with modern graphics, it would be way more popular."
"The Game...