evergreen
Perfect Ten: Why no one should recommend World of Warcraft ever
Last week, MOP's Justin (friend to man and beast alike) posted his list of MMOs he would recommend people play. It was a pretty...
Perfect Ten: The 10 live MMORPGs everybody should try
If you have ever visited the MMORPG subreddit, you probably know that one of the most frequent posts that pop up are ones asking...
Perfect Ten: How MMORPGs become so darn complicated
MMOs are complicated. This seems like a fairly non-controversial statement; there are more or less complicated games, but they all tend to be complex...
EVE Evolved: How much toxic, antisocial behaviour should MMOs tolerate?
The EVE Online community is aflame this week after alliance leader gigX was permanently banned for making threats of real-life violence against another player...
Perfect Ten: The 10 tiers of MMORPG lore
In which we discuss varying levels of MMO lore effort and Eliot admits he doesn't remember the names of Pac-Man's ghosties.
Perfect Ten: MMOs that changed their names
Names and titles fascinate me. While sometimes they have no deeper meaning than to sound pleasant and be memorable, a label can indicate purpose,...
Perfect Ten: The 10 saddest MMORPG stories
Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may not...
Perfect Ten: MMO experiments in transmedia synergy
We're not going to argue that MMORPGs are the dominant form of media entertainment these days, but they do have endurance and a devoted...
Massively Overthinking: Alone together vs. forced grouping in MMORPGs
I'm going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there...
Perfect Ten: Fresh approaches for familiar MMORPGs
Short of taking a blow to the head, there's very little I can suggest in the way of experiencing a familiar MMORPG for the...
Massively Overthinking: How should MMOs make money in a world without lockboxes?
Earlier this week, MOP's Justin expressed frustration over lockboxes, feeling especially provoked. "As both a player and a journalist, I find it insulting when...
The Soapbox: Getting to the heart of toxicity in MMOs
So we've gotten another post from a developer saying that they're going to really 100% be better about rooting out toxic players from their...
How I got married through World of Warcraft
I've mentioned a lot of times, in passing, how my wife and I connected in part through World of Warcraft. But I've never actually...
Perfect Ten: MMOs in limbo
The one thing that I thought we could all count on forever was that the MMO life cycle was pretty easy to understand. A...
Perfect Ten: MMO zones I love to hate
Let's be frank: Not every MMO zone can be a masterpiece of art, design, quest flow, and navigability. I mean, they totally should be,...
Perfect Ten: MMO grouping advice you shouldn’t bother giving
It's time for a new expansion in Final Fantasy XIV, and that means for me that a lot of people are going to not...
Perfect Ten: What the mainstream games media doesn’t get about MMORPGs
Ever since becoming an MMORPG player and especially since covering these games professionally, I've realized one of my greatest pet peeves is the attitude the...
Perfect Ten: MMORPGs that died too soon
Your favorite game is going to die. I wrote about that. Some games are never even going to get to launching in the first...
MMO Mechanics: Making healing interesting in MMORPGs
I was reading a recent Daily Grind article on the topic of unique healing classes and it prompted me to think about the variety...
Perfect Ten: Understanding MMORPG Warriors
There is always a Warrior. Every game has a Warrior. No matter what other class options it has, a Warrior is in that list....