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MMO Mechanics: Economic stagnation in MMO economies

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MMO economies are notoriously hard to balance, so most MMO players have seen the effects of stagnation and hyperinflation in an MMO economy for...

Perfect Ten: The top 10 craziest skills in Project Gorgon

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It's no secret that many of us in the Massively OP office have a little bit of a game crush on Project Gorgon. Personally,...

Massively Overthinking: Building your dream MMORPG

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Massively OP Kickstarter donor xenaphex wants to hear about our dream MMOs. What really makes you tick? What would you build with a million-bajillion...
We fought a bear.

Perfect Ten: The 10 MMO memories we all have

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I have been playing MMOs with varying degrees of intensity for the past 12 years. That is really weird to me. It also means that...

The Game Archaeologist: Star Wars Galaxies’ NGE

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It became one of the most infamous moments in MMO history -- and perhaps one of the most misunderstood. For all that the MMO community...
Wow, positive.

Perfect Ten: Ten MMO futures that never were

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One of the things I spend a lot of time thinking about is Operation Unthinkable. For those of you who don't feel like clicking...

Perfect Ten: Clever features that should be in more MMOs

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MMOs are built on the backs of many interlocking systems, some more crucial to the experience than others. While I have great appreciation for...

MMO Mechanics: Brilliant MMO boss mechanics

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I love a good boss fight as much as the next MMO player, and I'm sure I'm not alone in favouring fights that really...

Massively Overthinking: Whither went the classic PvE MMORPG?

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Today's Massively Overthinking question was sent via e-pigeon from Kickstarter donor Apollymi. No e-pigeons were hurt in the writing of this article. "Have you heard...

Massively Overthinking: Dealing with toxicity in MMO communities

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This week's Massively Overthinking comes to us from Kickstarter donor Dahui, who asks, "What do you think MMO developers can do to try to minimize...

Perfect Ten: Ten lessons I learned as an MMO healer

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Back in my World of Warcraft and RIFT days, I spent an awful lot of time in dungeon runs as a healer. I even...

Massively Overthinking: On the doom of server-wide MMO communities

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This week's Massively Overthinking question comes from KS donor Morreion, who asks, Do you think that MMO server-wide communities will ever make a comeback? I suppose...

Perfect Ten: Weirdly specific quests we keep encountering in MMOs

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You know how you wince whenever you think of typing /played into your MMO and realize just how many hours you've given to a...
I TRUSTED YOU

Perfect Ten: MMO terms that have overstayed their welcome

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My original plan for this week - during the few moments that I was capable of coherent speech rather than just babbling about the...

Working As Intended: Sex, love, and MMOs

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In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...

MMO Mechanics: Three favourite action combat systems

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Virtually every MMO contains dangerous places that are filled with other players or NPCs that will attack characters on site, and many also feature...

Perfect Ten: How to find the right MMO for you

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A common question that I see posited around forums and Reddit is, "What MMO should I play?" If there is a more loaded question...

Working As Intended: Ten lessons I learned from classic Guild Wars

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Guild Wars -- the first Guild Wars -- celebrates its 10th birthday this week alongside several of my characters who are equally old. I originally...
SWG

The Game Archaeologist: What Star Wars Galaxies life was like before the NGE

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A decade after Star Wars Galaxies' "New Game Enhancements" hit the game, controversy, grumbling, and revelations still pop up about the notorious decision to...

Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...

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