first impressions

Flameseeker Chronicles: Our preview of Guild Wars 2’s Long Live the Lich, now live

We’ve waited out the short delay, and today’s the day when we get our hands on the third episode of Guild Wars 2‘s fourth Living World season. Long Live the Lich promises to be an intense addition to the season: A deadly plague in the hands of an angry Palawa Joko is no laughing matter, after all. I am delighted that we have some new content to uncover and the new roller beetle mount certainly helps, so I’m ready to settle in today and explore the gorgeous new map, the domain of Kourna some more. I was able to get a guided tour with some of the dev team before the weekend and was very impressed with the new map and mount, so I can’t wait to uncover more today.

In this episode of Flameseeker Chronicles, I’ll start off with a short recap so we’re all up to speed before I discuss my first impressions. I played for around 45 minutes and we didn’t go into any key story details, so this article shouldn’t reveal any more lore spoilers than the episode trailer, but if you’d prefer to go in without any info about the patch at all, give this one a skip until you’ve played yourself.

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E3 2018: hands-on with The Division 2 – a major upgrade over the original game

At this year’s E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn “everything” from The Division to help make the sequel better. As he reminded me, the original game’s final DLC was especially meaty in terms of PvE content and PvP balance, but it’s the first impressions of the game that mattered most: The initial Dark Zone iteration is still what gamers remember best, and that’s not necessarily a compliment. I myself was not impressed with the original demo back in 2015.

But based on my preview of The Division 2 at this year’s E3, I can say that Gerighty’s team obviously learned quite a bit – and absolutely improved on the original.

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Hands-on: The Jurassic World Alive ARG shows promise, but not for MMO fans

Ludia’s Jurassic World Alive isn’t being marketed as an MMO, but it is an augmented reality game that involves roaming in the real world for virtual dinosaurs so you can battle them against other players. Online. But not near you.

It’s not exactly perfect, kind of like the series, in several ways. It’s not as promising as Maguss seemed in some ways, and suffers from similar design issues, but it also does things differently from Pokemon Go that, with some tweaks, could potentially attract a playerbase, even among our readers.

Just maybe not right now. Let me explain.
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State of Decay 2 tallies up one million sales despite the zombie apocalypse

Despite shaky performance and numerous reports of severe bug issues, Undead Labs’ State of Decay 2 is another big hit for the studio. Outlets are reporting that the co-op zombie title has racked up over a million sales in the first two days of release alone.

That’s not the end of the big numbers, either. “Throughout launch, there have been over six million combined hours of State of Decay 2 gameplay, and we’ve watched nearly 3.5M hours of gameplay across Mixer, Twitch, and YouTube Gaming from over 41,000 unique broadcasts,” Microsoft said. The studio also noted that the typical period of survival for a player character was three days.

Curious what State of Decay 2 holds? Check out our first impressions piece, in which Andrew says that the multiplayer title “has an experience you aren’t likely to find in a lot of games. It’s frustrating and depressing, but in a way that makes you want to see your band of misfits survive and thrive.”

Source: Xbox

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Star Wars: The Old Republic uncovers The Nathema Conspiracy

If you’ve always thought that there was a conspiracy over at BioWare, it turns out you were right. It also turns out that it’s a good thing there is one, because The Nathema Conspiracy is making Star Wars: The Old Republic more full-featured.

Game Update 5.9 is here with a brand-new flashpoint that wraps up the traitor saga and brings back the companions of Felix Iresso, Akaavi Spar, and Mako. In honor of the patch, double rewards are running and point games for repeatable objectives have been increased.

You’ll also want to log in tomorrow, when the May the 4th holiday will grant you a free astromech pet (and if you’re a subscriber, a speeder as well).

The patch notes are just the beginning — tune in tomorrow, when Massively OP’s Larry will bring you his first impressions of this game update!

Source: Dulfy

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Tamriel Infinium: First impressions of Elder Scrolls Online’s Summerset (mostly without spoilers!)

Over the years, I suspect I’ve made it well known what I find most important in my Elder Scrolls Online gameplay. I enjoy the environments and the quest storylines. I play most of the game solo with very little interaction with any other players. It’s not that I don’t like other players; it’s just that when I started playing ESO, the main storylines in the game where not very group friendly, so that kind of gameplay is what I expected and enjoyed. Of course, that means my primary focus, when playing through the Summerset Chapter for ESO, was story and single-player gameplay.

There are many things added with Summerset that aren’t single-player focused, like the new Cloudrest trial and the Abyssal Geysers, but I’d hardly call myself an expert in those areas. But we solo players do have many things to look forward to in Summerset besides the story quests, like jewelry crafting, a new skill line, and daily login rewards.

For today, I would like to focus on the main reason I play ESO: the story. I’m not going to spoil any major plot points as I describe my playthrough, obviously, but I would like to make mention of key players and things to watch for as you play through the newest chapter.

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Global Chat: Giving Project Gorgon a try

With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?

Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”

“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”

Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!

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GDC 2018: How to get exploiters to happily surrender in EVE Online

EVE Online is not known for being a happy place. It’s shown even in mass media as a cutthroat world of war and theft. Dealing with exploits is key to making sure that this world ripe for unfairness is, well, as fair as possible, mechanically speaking. If abuse happens, traditional developer wisdom seems to be “shoot first, ask questions later,” and as players, we’re often fine with this. We don’t want to play with cheaters, right?

But what happens if the cheating is unintentional? What happens when the bug is so ingrained into the system that even casual, lapsed players accidentally took advantage of it just by returning to the game? How would you react if, shortly after resubscribing to a game, you had items or experience points taken and had your account suspended or banned? These are the things CCP Games’ Senior Project Lead of Player Experience David Einarsson had to deal with when tackling the ghost training bug.

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First impressions of the newly launched ARK Park

By the time you read this dear reader, I’ll already be dead… dead tired, that is, from running around the Game Developer’s Conference talking to developers from such companies as Snail Games about upcoming games like ARK Park. Ahead of my meeting about the game, I was granted a review copy so I could get some time in with the real thing before my interview and end of the media embargo. As my Oculus Rift set-up isn’t exactly travel-friendly, and I can be prone to motion sickness, I only had enough time to jump into the game for a few scant hours. It was an interesting experience, since the game wasn’t simultaneously available to the public, and that meant I was probably missing out on the critical social factor for my impressions. Nevertheless, I think they’re worth hashing out. Let’s dig in.

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Otherland formally announces new expansion, Fire Isle, coming this summer

Otherland’s promised summer expansion is definitely happening, according to a press release from Drago this morning. It’s called Fire Isle, it’s themed around Chinese mythology, and it’s launching is summer.

“Fire Isle introduces a brand-new storyline about the legendary Fire Army including a broken nation that focuses on a large scale civil war. Players will meet up with their old friend SweetieCheng to follow her and the true leader of the isle in their quest to bring an end to the war and getting back on track with the ultimate goal – battling the Celestial Dragon. On their upcoming adventure players will cross the unique landscape of Fire Isle seamed by streams of lava and igneous rocks to face many new challenges. With a total of ten new areas and 60 new story-driven quests, Drago Entertainment is extending the storyline by six new chapters, promising hours of exciting entertainment and exploration coming this summer.”

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First impressions of RIFT’s Prime progression server

The best word to describe what was happening on the launch day of RIFT Prime was “surreal.” It was absolutely surreal to see crowds of players running around in the low-level zones, and more than one person made the observation that it felt like the original launch day all over again.

I had to concur. With guilds forming left and right on the new progression server, players scrambling over each other to try to grab quest objectives, and fishing lines as far as the eye could see, it was a sight not seen in the beginning zones of RIFT since March 2011. And also as in 2011, everyone here on this progression server was paying a subscription to be a part of this new, tailored experience.

It’s a weird bird, too. RIFT Prime isn’t exactly vanilla, but it does offer a way to go back to the core game without some of the “fast lane” features (like instant adventures) to zip up through the levels. It strips all players of their extra starting bonuses, save for the special cash shop packs that kind of ruined this pristine level starting field.

It was a good, strong start, at least as far as my limited observations perceived, but what was playing RIFT Prime really like? After a couple of days on this new server ruleset, I have a few thoughts about both the good and bad of RIFT’s stab at a progression shard.

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Otherland will add 15 new quest hubs and 130 quests in May

Drago Entertainment continues to pepper players with plans for Otherland. Today, it’s told Facebook followers that more than 130 new quests are inbound in May, a direct result of player feedback. “While there have always been some side quests in the game, there just weren’t enough to counter the ‘linear quest progression’ argument,” the studio says. “We will be adding 15 areas (quest hubs) with about 6 quests per hub to 8Squared, 4 hubs with 6 quests each for Wood Isle, 3 hubs with 16 quests in total for Water Isle and one hub for Bug World with 5 quests.”

If that lede sounds familiar, it might be because devs were touting adding 120 new quests a few years ago.

Since our first impressions piece of the beta back in 2015, the game has popped up and down on Steam multiple times, emerged from early access, gone free-to-play, died and was resurrected by its original dev studio (with indirect shade thrown at Gamigo), and made it onto our list of the worst-squandered IPs in online gaming. Most recently, Drago has talked up its UI redesign, zone revamps, and “large content expansion” on the way.

We took a relook at the game last summer after its overhaul:

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Flameseeker Chronicles: First impressions of Guild Wars 2’s A Bug in the System

Today is the day we’ve been waiting for: After a short delay, episode 2 of Guild Wars 2‘s fourth Living World season, A Bug in the System, is finally ready to release. It feels as though Daybreak was a lifetime ago after being spoiled for so long with super-fast episodic content drops throughout the Path of Fire story, so I’m delighted to finally get to grips with some new story now. I had a little glimpse at the action two weeks ago in a dev-guided preview and was honestly left jaw-dropped, so it’s been exceptionally difficult waiting for its release to talk about my impressions. The episode is dangerous, political, and impactful, and I am just about hanging onto my seat as I get to see more today.

In this episode of Flameseeker Chronicles, I’ll recap on Daybreak’s content for those who haven’t quite caught up before launching into my first impressions of A Bug in the System. I played for around 45 minutes with some key developers and have only had a glimpse at the content, so this article will be a nice teaser for today without spoiling too much more than the trailer does. Having said that, if you would prefer to go in fresh, give this one a skip to avoid potential spoilers until you’ve played yourself.

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