game mechanics
H1Z1 developers assure players that Survival is not forgotten
The first H1Z1 invitational is a pretty big deal, and it's definitely taking the majority of developer attention as it draws closer. But however...
RIFT explains the design principles behind the Primalist
RIFT is getting a new Calling for the first time since launch, which is a pretty big deal with the game's approach to classes....
Final Fantasy XIV’s anniversary broadcast reveals plenty of content for patch 3.1
Back on April 1st of this year, the developers behind Final Fantasy XIV made a joke about developing a strategy game in which you...
Champions Online is letting players take a walk on the villainous side
Having an option to play a supervillain in an MMO can be tough, since supervillains are usually meant to have big skills and powers...
Revival opens up houses for owners to wander
Ready to wander around your house in Revival? The first version of the game's client is now available to virtual homeowners, allowing players to...
Guild Wars 2’s Warrior elite specialization is the Berserker
Warriors in Guild Wars 2 have always had a big focus on gathering and unleashing Adrenaline as a resource. It's part of their charm....
Heroes of the Storm shines the spotlight on Kharazim
How much do you know about the newest support character in Heroes of the Storm? If you know less than you'd like, or if...
H1Z1 significantly overhauls its map plans and development schedule
Back in July of last year, H1Z1 players learned that the game's engine could support a landmass of more than 16,000 square kilometers. At...
Skyforge’s Crucible of the Gods update is live now
Have you been playing Skyforge and complaining that there's nothing to do? If so, how did you get to that point? The game has...
Das Tal blog details overhauls of skills, enemies, and further blogs
Development on Das Tal is moving right along, but from here on out fans will be hearing about it every other week rather than...
Wisdom of Nym: The state of Final Fantasy XIV’s tanks
I don't generally like "ranking" classes. The best tanking option in Final Fantasy XIV is the one that you like playing the most, and...
WoW Factor: Analyzing Legion with a critical eye
All right, let me just say for the record that when it comes to this expansion, my speculation last week was meant as just...
Camelot Unchained launches community modding effort
The team behind Camelot Unchained wants the game to have a solid, modifiable interface. That's a commendable goal, but it's also something that's hard...
Star Trek Online announces Season 11: New Dawn
The war against the Iconians has been going on since Star Trek Online first launched, even though it hasn't always been immediately obvious. Season...
Skyforge expands Pantheon functionality with its first major patch
Pantheons are a pretty big deal for gods. You get your own worshippers, but you also get to sort of time-share worshippers with the...
Final Fantasy XI’s August update arrives today
The end is swiftly approaching for Final Fantasy XI - not a shutdown, but the end of the game's active story and content additions....
Project Gorgon unveils musical stretch goals
The Project Gorgon Kickstarter is humming along nicely this time around, and the developers have already passed the $25,000 stretch goal. So what's next...
Gamescom 2015: Hearthstone debuts cards, Jousting, and rank bonuses
What would a grand tournament be without jousting? The new Jousting mechanic from the upcoming Hearthstone expansion The Grand Tournament pits players against one...
Camelot Unchained newsletter discusses combat philosophy and developer status
The Camelot Unchained test phases had to be delayed, and that means that the latest newsletter for the game is in an odd place,...
Shroud of the Avatar pushes out Release 20 with 113 player-run towns
Are you playing Shroud of the Avatar's latest release right now? Obviously not, you're reading this article, but you could be playing it right...