game mechanics
Marvel Heroes brings out War Machine, updates Cable, and teams up with Carnage
Much like the comics it's based upon, Marvel Heroes is always moving forward and changing. For example, the game has just revealed its level...
Shroud of the Avatar posts Release 21 features and instructions
The bright side of Shroud of the Avatar being in a test state is that sometimes whole systems can be rewritten as just part...
Skyforge offers tips for adventuring in regions
Would you say that you're great at Skyforge or would you say you're super great? Or would you blush, look around, and admit in...
Star Trek Online: Heading for a New Dawn
The last major arc in Star Trek Online meant saying goodbye to the Iconican threat that had been looming in the background of the...
Guild Wars 2 reveals the Thief elite specialization, the Daredevil
How can you make a Thief in Guild Wars 2 be even more thiefly? Perhaps you could give Thieves the ability to steal things that...
Haven & Hearth launches improved ‘eternal alpha’ on August 28th
Haven & Hearth should look and feel a bit familiar to fans of Salem. That's not entirely surprising; both games have the same brain...
The Repopulation patches in combat improvements, sets the stage for sieges
Are you not currently part of the The Repopulation's testing but want to check out the game? Good news: You will be able to...
Hearthstone launches The Grand Tournament today
You could be forgiven for saying that The Grand Tournament sounds more like an event than an expansion for Hearthstone. But it is an...
H1Z1 developers assure players that Survival is not forgotten
The first H1Z1 invitational is a pretty big deal, and it's definitely taking the majority of developer attention as it draws closer. But however...
RIFT explains the design principles behind the Primalist
RIFT is getting a new Calling for the first time since launch, which is a pretty big deal with the game's approach to classes....
Final Fantasy XIV’s anniversary broadcast reveals plenty of content for patch 3.1
Back on April 1st of this year, the developers behind Final Fantasy XIV made a joke about developing a strategy game in which you...
Champions Online is letting players take a walk on the villainous side
Having an option to play a supervillain in an MMO can be tough, since supervillains are usually meant to have big skills and powers...
Revival opens up houses for owners to wander
Ready to wander around your house in Revival? The first version of the game's client is now available to virtual homeowners, allowing players to...
Guild Wars 2’s Warrior elite specialization is the Berserker
Warriors in Guild Wars 2 have always had a big focus on gathering and unleashing Adrenaline as a resource. It's part of their charm....
Heroes of the Storm shines the spotlight on Kharazim
How much do you know about the newest support character in Heroes of the Storm? If you know less than you'd like, or if...
H1Z1 significantly overhauls its map plans and development schedule
Back in July of last year, H1Z1 players learned that the game's engine could support a landmass of more than 16,000 square kilometers. At...
Skyforge’s Crucible of the Gods update is live now
Have you been playing Skyforge and complaining that there's nothing to do? If so, how did you get to that point? The game has...
Das Tal blog details overhauls of skills, enemies, and further blogs
Development on Das Tal is moving right along, but from here on out fans will be hearing about it every other week rather than...
Wisdom of Nym: The state of Final Fantasy XIV’s tanks
I don't generally like "ranking" classes. The best tanking option in Final Fantasy XIV is the one that you like playing the most, and...
WoW Factor: Analyzing Legion with a critical eye
All right, let me just say for the record that when it comes to this expansion, my speculation last week was meant as just...