Das Tal blog details overhauls of skills, enemies, and further blogs

    
4
So we're not going to be friends, is that it?

Development on Das Tal is moving right along, but from here on out fans will be hearing about it every other week rather than every week. The most recent development blog states that the development updates are moving to the new schedule both to accommodate the developer streams every other week and to provide lengthier updates when the blogs do go live.

Rather than just being a development blog about development blogs, though, this entry also covers the game’s development on enemy spawns and patrols as well as the skill system. The former is being designed with an eye toward unpredictability and keeping players unsure of where their enemies lay, while the latter is an overhaul of the skill and crafting systems to have more depth and complexity. Take a look at the full entry for more details.

Source: Weekly blog
newest oldest most liked
Subscribe to:
dbltnk
Guest
dbltnk

PaganRites dbltnk Glad to hear! There’s going to be a new playtest later this month where you’ll have another chance to stream. =D

PaganRites
Guest
PaganRites

dbltnk PaganRites Sorry you are right!  Bad analogy.  I like the combat. My PvP video was highlighted during your Kickstarter.  Pretty rare for me to make streams of anything but Das Tal is a fun one to record and rewatch for new strategies!

dbltnk
Guest
dbltnk

PaganRites Thanks! Though our PvP style is way different from the one in Albion Online – more similar to that of Bloodline Champions with a sprinkle of Guild Wars 1. =D

PaganRites
Guest
PaganRites

Still believe this game deserves more love than it’s getting.  Original art direction and setting, and fun to play if you like Albion Online style PvP.