Bethesda is focused on Fallout 4 and Elder Scrolls Online

    
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Elder Scrolls Online will be the Elder Scrolls title of record for the next little while, according to Dualshockers. The publication interviewed Bethesda VP of Marketing Pete Hines at last week’s Gamescom, and Hines intimated that the studio is completely focused on Fallout 4 and ESO, even though the previous installment of its tentpole franchise, 2011’s Skyrim, is nearly four years old.

Since ESO recently launched on consoles and is prepping for a major DLC at the end of August, Dualshockers concludes that it will be “the Elder Scrolls game Bethesda will be talking about for a while.” Hines told the website that it will be a “very long time” before Bethesda will discuss its post-Fallout 4 projects.

Source: Dualshockers
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NobleNerd
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NobleNerd

dragonherderx dorn2 ESOTU is first and foremost an Elder Scrolls game with Elder Scrolls lore. Yes there are elements of gameplay that are different or could not even be put into an MMO that were in the RPG games, BUT it is an Elder Scrolls game with an Elder Scrolls story and lore.

Spend some time playing the game and you will realize that.

dorn2
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dorn2

dragonherderx dorn2 
No you’re completely 100% wrong.  TES is not defined by it’s canon and story.  To argue otherwise is hilarious.  The series didn’t even really have “story” till Morrowind.

TES is defined by it’s systems and and gameplay.  Full Stop.  TSO is just an MMO in the same universe as the TES games.

You’re correct that those systems and gameplay didn’t work for an MMO.  That’s why TSO the MMO is not a TES game.  That’s fine.  I don’t have anything against TSO.  It’s just not TES.

I need a TES game so it’s crap that they aren’t making one.

dragonherderx
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dragonherderx

dorn2 dragonherderx TES is defined by a canon and story to it. Anyone literally could make an open world RPG game that would fit what you define a TES game as. I don’t know if you are either decidedly stupid or just stupid on your own, a genre of game does not define what a series is… The story and cannon and the world are what make TES a TES game. For you to sit back and pretty much say that being an open world first/third person RPG with stats, unique features to classes (which the series has been getting rid of more and more in terms of trying to refine for the lowest common denominator slowly expect the next TES to be more limited than skyrim for both stats and skills) or you trying to define what makes the series does not magically make that the tenets of the series.

TESO (or ESO) is set in the TES universe first and foremost which makes it a TES game. Just because it does not have what you do not want to allow the TES series to become does not somehow magically make that the case. It’s not a TES game in your head okay we get it. Cannon, story, etc though very much makes it a TES game. You can’t use the same exact framework that Skyrim or prior uses in an MMORPG unless it is going to be a purely PVE based game or you work out mass balancing issues (which will never be worked out properly) 

It doesn’t work for an MMORPG so they took the approach they did. It’s a good TES world MMORPG (though TES has bland writing overall but that’s another topic) that just happens to have to be a bit more linear because they wanted to actually make some money off of the thing (sandbox only doesn’t work and no one has figured out a good hybrid yet mechanism yet) 

Final Fantasy changes the story frequently and has change play styles, battle systems, etc a few times over the years that doesn’t magically make them not Final Fantasy games, Heck 15 is going to be more action oriented from what we’ve seen and it’s still a final fantasy game because of the IP, because of the stories, and because of what it is, more than a few things make a game a game and IP/Story/Canon are the biggest things that make a game part of a series not it’s direct gameplay. We can argue that the single player TES games are better because they are open world but to say that the MMORPG isn’t TES simply because you dislike a few things in it is asinine.

dorn2
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dorn2

dragonherderx dorn2 
It’s not hard for you to understand that the IP and story are the least important part of a TES game.  They could change the world and story every time like FF and it wouldn’t matter.
TES is defined by gameplay and not it’s IP.

dragonherderx
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dragonherderx

dorn2 dragonherderx Same IP and same basic story-line / canon lead it to being a TES game. Just not a TES game done in the traditional way you are used to. It’s not hard to understand this…

dorn2
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dorn2

dragonherderx dorn2 
What rights?  Who needs rights for a clone?  Also no it’s not a TES game.  A TES game has open ended skills and stats.  It lets you run around in a very sandboxy manner.  Those are the defining qualities of TES.  Everything else is just window dressing. 

1. TES is not allowed to have classes with actual unique features.
2. TES is not allowed to restrict what skills you can have.
3. TES is not allowed to have to have cheesy hitbox archery.
4. TES is not allowed to have stupid concepts like weapon specific abilities.
I could go on forever.  ESO is not an Elder Scrolls game.  It’s just something that uses the same IP.  Like I said it’s ok for what it is.  It’s just not TES.

dragonherderx
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dragonherderx

dorn2 You do know that can’t just happen unless they sell off the rights since their parent company holds the rights and doesn’t have another studio in house unless they hire a third party. And of course it’s an Elder Scrolls game, it takes place in the TES universe and tells a story that is in a time period where most of the other games have not f ocused. It’s just less open world and less mod support than other TES games but the story is still there which makes it TES

dragonherderx
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dragonherderx

tobascodagama Frankly the guy is rather boring. I may or may not have a superior intellect, but he shouldn’t be judging it period. Nor is his opinion or “assertions” any more valid. In fact I’ve been doing these games since they’ve been around (MMORPGS) and some of the early 8 bit rpgs and the like.. 

The fact he comes off as a fanboy is frankly on him. Some people don’t want their favorite game criticized whether it deserves it or not due to the whole rose tinted glasses scenario. Many a gamer is jaded or think they are smarter than another or that their opinions somehow matter more. My opinion is my opinion though it is an opinion shared by a large group of people as well as can be seen with the other posts.

Or perhaps he just has problems with them adding more open world aspects to ESO like i suggested. You know why i suggested them though? Because those are actually fun aspects of those types of games for the vast majority of people that play them including myself. I have never found the story of the TES games to be all that grand and there are a large group of people that share that opinion. There are also some that will go on and on and on about how it’s the best freaking story ever (even though if it was a book that wasn’t associated with TES in any way at all no one would give it two looks if we are being realistic).

I think if they really focus on the strengths of the series at least in open world exploration it’d be far more interesting to a lot of people (i love scouring for skyshards on my own, why not little adventures you can only find in some random cave somewhere that has no reason for you to go there though?) 

And I always gotta laugh at the crowd that is like “Go back to WoW” We are suggesting more open world elements (both you and me) and somehow the answer is to go back to WoW to this person? I mean go back to Archeage or The Repopulation would make more sense at that point, but I digress..

Honestly anyone having to bring up how someone has an inferior intellect when they seem to lack basic reading comprehension skills to me is always something that gets a good chuckle. I’m ruining MMORPGs according to this person by suggesting moves that put in things that make there more appeal to actually live in the game world and explore instead of rush down a linear path? What part of a linear progression MMORPG is nice is my question? 

It’s funny that he attacks my post when literally I’m expressing a want for something the opposite of WoW. I would like to see an MMORPG with a well written / scripted storyline that is presented in a way that makes you want to listen to cutscenes / read it and be coherent (split off sidequests into a seperate thing already like FFXIV does) while the rest of the game tries to be far less linearly focused. Make the main scenario (story) quests be something challenging and rewarding for the player, make sandbox elements, housing, and non linear leveling a part of the game. I want a proper mix of sandbox and themepark done in a very well polished, well thought out, and well presented manner.

World of warcraft (which i do play sometimes along with a few other mmorpgs which include things like the repopulatiom, rift, path of exile, and have included SWG, and many others in the past) is far too linear in all aspects (they keep making progression lamer and lamer too with things like specializations now (they continually try and target the lowest common denominator of casual player they can) and there isn’t much freedom in general regards. Purely sandbox oriented games while fantastic to a degree also don’t work on many levels. They are missing content and unless players are given proper tools to drive and create their own content for the game these games are boring. but they offer a lot of freedom and things based off skill and use vs linear progression. 

Why have we not built out a player created quest system in open world yet? Why can we say not have a balanced PVP (non gear/ non level based pvp lets face it we need proper balance and gear and level + skill levels throw this out the window, no reason one couldn’t have pvp version of your stats that is always flat, same with skills, equipment etc, that way no one is more powerful than anyone else and stats can be based on archetype excelling in an area) where we can capture a singular territory and opt to set up villages in that area and then pick npcs, possibly present quests for items we need ourselves as a guild and then reward players from guild coffers with money or what have you? You can have it set to only allow so much of that item to be collected and turned in and the guild has to have the reward somewhere (again money is likely outcome if we adopt more sandbox like elements or a list of random items potentially) 

There is so much we ca do with this genre and we have barely really touched the surface which is what really makes me sad.

tobascodagama
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tobascodagama

If you have to tell somebody how superior your intellect is, it’s probably not as superior as you think.

KirkSteadman
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KirkSteadman

Doesn’t bother me, I have never been a fan of Skyrim, Whenever I play it I just think that for the open world stuff I’d rather being playing a fallout game and for the dark fantasy stuff I’d rather play a souls game. I do really enjoy ESO as an mmo though.