Gankboxes are sandboxes that place such an emphasis on unrestricted free-for-all PvP that ganking comes to dominate the entire game, to the detriment of the rest of the world design.
gankbox
EVE Online previews upcoming nullsec and sovereignty changes
The world of EVE Online's nullsec is changing. It's not getting any safer, no, but the nature of the dangers you face therein are...
Gloria Victis adds a PvP arena and an attack power bar
Gloria Victis has updated with a new PvP arena and an attacks power bar. The latter allows players to control the strength of their...
EVE Online releases Aegis part 1, preps part 2
The first of two July patches for EVE Online is rolling out today, with Aegis part 1 unloading an array of changes and features...
Ion’s Dean Hall wants to show how much innovation is possible in MMOs
If you're curious about Dean Hall's new Ion project that was recently announced at E3, a new interview at Polygon might be worth reading.
Hall explains...
EVE Online deploys Aegis part 1 tomorrow
EVE Online's newest content update is apparently so big that developer CCP has decided to split it up into two chunks.
The first part of...
Make My MMO: July 4, 2015
This week in MMO crowdfunding, Pathfinder Online introduced mules. No, not your dual-boxed healer or the crafter avatar that you force your kid to...
Pathfinder adds mules, cautions against attacking them
Goblinworks has added mules to Pathfinder Online, according to a new dev blog by designer Lee Hammock. Mules are intended to make long-range travel...
CCP taps Zendesk for EVE customer support
CCP's latest dev blog address changes to EVE Online's customer support. More specifically, New Eden has a new customer support help center courtesy of...
The Daily Grind: Have you been to an MMO fan event?
CCP put EVE Online's Fanfest 2016 tickets on sale this week, and while I haven't played the sci-fi sandbox in some time, the annual...
G.I.R.L. scholarship winners get H1Z1 internship
Daybreak's eight-year-running Gamers in Real Life (G.I.R.L.) scholarship program is done evaluating applicants and ready to proclaim the winners. That's right, winners plural; this...
Pathfinder Online’s new settlement mechanics improve customization
The power to customize settlements in Pathfinder Online lands for players in the game's next Early Enrollment release, v10. Previously, these settlements were composed of predesigned templates...
Player analyst believes EVE Online concurrency is at its lowest point since 2008
It's really difficult to be sure about how EVE Online is doing, since CCP Games has stopped releasing subscription numbers on a regular basis....
EVE Evolved: Is EVE becoming less emergent?
I've often heard it said that EVE Online is more fun to read about than to actually play, and for the vast majority of...
Gloria Victis delivers whopper of an alpha update
It may just be one of Gloria Victis' biggest updates yet.
The pre-alpha fantasy sandbox patched in several new and improved systems to the game,...
CCP is tweaking EVE’s fleet functionality
EVE Online's latest dev blog talks about upcoming fleet changes, though it also says that due to player feedback, said changes have been pushed...
Not So Massively: All the online gaming news from E3 2015
It's been a big week for online gaming, with several high-profile reveals and announcements made at E3 2015. The latest version of MOBA-esque space...
Tree of Life dev explains crime system, prefers ‘2:8 wolf/deer ratio’
Take heart, sandbox PvE fans. Tree of Life developer OddOneGames is on your side and has added a crime system to its early access sandbox so as to...
Gloria Victis inviteth thee to dump burning oil on the heads of thine enemies
I can't imagine anything more disheartening than going over to a friend's house, knocking on his door, and being coated by burning pitch as...
E3 2015: Life is Feudal isn’t just another gankbox
I'm standing with my PR contact at the Life is Feudal booth when suddenly a guy with a thick Russian accent walks up to me,...
Salem ends ‘beta,’ adds animal husbandry and more
Salem's "beta" officially ended this weekend, according to a post by Mortal Moments project lead John Carver.
"Salem has been designed from both a business...