See: Guild Wars
guild wars 1
The Daily Grind: Would you rather have disposable minions or true pets with an MMO pet class?
A few weeks back, MOP's Chris and I were talking about Path of Exile 2's forthcoming Witch character and griping about the way a...
Massively Overthinking: How ‘massively multiplayer’ do we expect MMORPGs to be?
Earlier in June on the MOP Podcast, Justin and I took a stab at answering the age-old question of what, exactly, constitutes an MMO....
Guild Wars 2’s new housing looks like WildStar’s islands plus the old Hall of Monuments
Ever since ArenaNet announced Guild Wars 2's Janthir Wilds expansion, there's been considerable debate among core Guild Wars 2 players and dedicated MMORPG housing...
Perfect Ten: 10 favorite features that pairs of popular MMOs share
Even though all MMORPGs compete for our time, affection, and -- above all else -- money, it doesn't mean that they can't get along....
ArenaNet shifts more resources to Classic Guild Wars as it turns 19 years old
Just a few weeks ago, the MassivelyOP team gathered round to speculate on what the Classic Guild Wars anniversaries might look like (and what...
New World elaborates on the design of the eight artifacts added with Season of the Guardian
Amazon's latest New World dev blog isn't going to shake any foundations with breaking news, but it does deep-dive the new artifacts added in...
Massively Overthinking: Would you pay for a Guild Wars 1 revival?
WoodenPotatoes had a fun video this past weekend about Classic Guild Wars 1, and I fully admit I clicked on it just to hear...
Working As Intended: The top 10 hot tubs in MMORPGs
It's been a running joke for a few years that I always put hot tubs in my MMO houses whenever possible, and once that...
Massively Overthinking: Always-online vs. offline modes in multiplayer games
The Nightingale team's admission that players are clamoring for an offline version of the game - and that Inflexion is now planning to do...
Massively Overthinking: When the original MMO is better than the sequel
A few weeks ago, two lovely gamers I follow on Bluesky were discussing how let down they felt by Diablo IV, less because Diablo...
The Daily Grind: Which MMORPGs have a permanent place on your desktop?
On the MOP Podcast a while back, I mentioned that Project Gorgon had made its way into a permanent home on my PC, which...
Guild Wars 2 Necromancers are finally getting swords, Anet kicks off experience boost event
Guild Wars 2's ninth and final weapon reveal - the sword for the Necromancer - rolled out amidst a bunch of other announcements last...
The Daily Grind: Which MMOs could really use a PvP or PvE spectator mode?
Earlier this summer, MOP reader Stormsong Minstrel accidentally reminded me of a mechanic from classic Guild Wars that I shouldn't miss but do anyway....
Perfect Ten: The interesting features EverQuest Next promised before it was canceled
After way, way too long, it looks like an EverQuest 3 may be in the works after all. It's been rumored for years, of...
Massively Overthinking: Does reused content in MMOs bother you?
One of the big complaints I saw on the Guild Wars 2 subreddit right before Secrets of the Obscure launched was the grump that...
Massively Overthinking: Do you strive to be ‘rich’ in MMORPGs?
Last week, we did a Daily Grind about living our best lives in MMOs, doing things in video games we wish we could do...
The Daily Grind: Have you ever run MMO dungeons with a one-class group?
A few weeks ago, MOP's Colin mentioned that he's fond of Guild Wars 2 strikes specifically because there's no gear requirement or meta rules,...
Flameseeker Chronicles: What we learned (and didn’t) from Guild Wars 2’s spring 2023 roadmap
The most nerve-wracking thing about being an MMORPG player is uncertainty. MMO players don't like change, and when a change is teased, many of...
Guild Wars 2’s Super Adventure Box – and part of an unfinished World 3 – is live ahead of April Fools’ Day 2023
Guild Wars 2's Super Adventure Festival is live for the April Fools' season as of today with all the usual features and tweaks. Players...
Massively Overthinking: The times MMO developers admitted they were… wrong
Earlier in March, Jagex did the unthinkable for an MMORPG company: It admitted it was wrong about something. If you're used to the Blizzards...