Tamriel Infinium: First impressions of Elder Scrolls Online’s Murkmire from the PTS

As I said at the time of my ESO PAX experience, "I got to spend maybe 15 minutes in Murkmire while in...

Massively OP Podcast Episode 190: SWTOR Unite!

Justin and Bree discuss Mike Morhaime's exit from Blizzard, the launches of Lineage 2 Classic and MapleStory 2, Legends of Aria's early access, and Bless Online's F2P plans, plus MMO guilds, how WoW might someday end, what the #SWTORunite community effort is all about.

MassivelyOP’s first impressions of MapleStory 2, Nexon’s latest MMORPG

It's fair to say that MapleStory always did appeal to an audience that was into a very specific look and feel. If chibi...

Hyperspace Beacon: First impressions of SWTOR’s new Huttball map

Yesterday, Star Wars: The Old Republic released its latest update called Fame and Fortune. I'm not exactly sure why BioWare called it "Fame...

Whatever happened to Divergence Online, Tree of Life, and Eternal Crusade?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly...

Massively OP Podcast Episode 188: Classic-flavored Lineage II

Tina, Justin, and Bree discuss Guild Wars 2, Red Dead Online, Lineage II Classic, Secret World Legends, Bless Online, World of Warcraft, and LOTRO, with a mailbag discussion on feeling unwelcome in MMORPGs and a rundown on site bugs we've smooshed.

Global Chat: Why level in MMOs if you don’t grow?

Using World of Warcraft's latest expansion as an example, many bloggers recently pontificated on the uselessness of adding new levels to MMORPGs if...

Interview: Bless Online on early access, pay-to-win, and its western refuge on Steam

Last night's bombshell that Bless Online is closing down its final Korean servers, leaving the game's Steam version in the west as the...

Flameseeker Chronicles: First impressions of Guild Wars 2’s A Star to Guide Us

We've had just enough time to digest that epic trailer, and now A Star to Guide Us is live. This is the fourth episode...

DragonCon 2018: Camelot Unchained’s Mark Jacobs on VR, battle royale, and more

"It’s about time." Those are not my words referring to the current development status of Camelot Unchained. No, those came directly from the...

Global Chat: Why Wizardry Online’s permadeath was a good idea

Here's an MMO and a feature both long since deceased: Wizardry Online and permadeath. Yet as JVT Workshop argues, it was an...

EVE Evolved: What could the sale of CCP Games mean for EVE Online?

Just a few days ago, we awoke to news so unexpected that it made me check I hadn't time-traveled to April 1st: EVE...

PAX West 2018: First impressions of PWE’s Remnant From the Ashes

Traditionally, massively multiplayer games do not have a large presence on the expo floor for PAX, but many studios had large booths with loud...

New World rebuilds civilization with the help of player quests and scaling tech

Hungry for more information about Amazon's New World past a fairly obscure website's advance preview of the game? You can head over...

Global Chat: What MMO bloggers think about Battle for Azeroth

There certainly is no shortage of opinions concerning World of Warcraft's latest expansion out there lately. The blogosphere by and large turned its...
Well, it's still there.

First impressions of World of Warcraft: Battle for Azeroth, part 4: Conclusions

Part four covers expansion odds and ends plus the conclusion to our series: the problem with Azerite, progression, and why the expansion isn't bad, just weakly executed.
Okay, but WHY, though.

First impressions of World of Warcraft: Battle for Azeroth, part 3: Narrative

Part three covers expansion story: narrative design, the text, the intended emotional reaction, good vs. evil, comparisons to Wrathgate, and how the game's cinematic presentation is let down by its plot.
I'm on a... oh, you know.

First impressions of World of Warcraft: Battle for Azeroth, part 2: Content

Part two covers expansion content: the storyline, the new zones, the War Campaign, questing, rewards, Inscription, professions, dungeons, and environments.
Oh, great.

The Daily Grind: How much of an MMO do you have to play before you feel you’ve got a handle on it?

MMOs are big. Really big. You wouldn't believe just how mind-bogglingly big they really are. Although you probably would, since you're here reading about...
Get thee hence.

First impressions of World of Warcraft: Battle for Azeroth, part 1: Mechanics

Part one covers chiefly the expansion's mechanics: the basics of leveling, the Heart of Azeroth, level scaling, Azerite powers, combat, spec changes, War Mode, and the campaign.