Last week’s EVE Online
patch added the massive Shadow of the Serpent event
, a game-wide storyline arc that pits players against the Serpentis and Angel Cartel pirate factions. The pirate factions of EVE
are engaged in a dangerous arms race as each attempts to design and build its own custom capital ships, and player capsuleers are caught in the middle of it. A new in-game service from The Scope news corporation shows players a variety of different challenges associated with the event, from destroying Angel and Serpentis outposts and looting Angel shipyards to clearing NPC guards from stargates or even just mining ore inside a pirate site.
As with previous PvE events such as the Crimson Harvest and Operation Frostline, event sites are spawning all throughout the game and appear on everyone’s overview. Rather than the sites themselves dropping rare loot, the challenges awards points and three special reward containers are unlocked once you hit the 10,000, 25,000, and 50,000 point marks. The idea was to have a game-wide inclusive event that would encourage players to co-operate to complete sites, and in that sense it has been a success. Unfortunately, the event has been hampered by a lack of direct rewards, and its long grind has been condemned by players.
In this edition of EVE Evolved, I look at what went wrong with the Shadow of the Serpent event, how CCP can avoid the same fate for future events, and what can be learned from Guild Wars 2‘s similar approach to group PvE.
It’s no secret that EVE Online
has always been a primarily PvP-focused game, with thousands of players smashing fleets of ships together on a daily basis. PvE requires a different set of skills and ship setups than PvP and is often seen as little more than a necessary grind to replace lost ships. Even with great PvE additions over the years such as Sleeper NPCs in wormhole space or Sansha incursions, almost all PvE ultimately still boils down to shooting at predictable NPC ships that don’t pose a real threat. Players have engineered all of the risks out of PvE
, coming up with optimum strategies and ways to predict NPC behaviour.
Things have begun to slowly change over the past year or so with the introduction of dynamic NPCs like the powerful Drifter menace with its advanced AI, Burner missions that in some ways almost mimic PvP, and new high-level capital ship NPCs. We’ve even had several seasonal events that can be completed in PvP-fit ships, turning the event dungeons into unexpected flashpoints for PvP. At EVE Fanfest 2016 we learned that CCP has begun stepping up these efforts to merge PvE with the rest of the game world and adding some unpredictability and engagement back into the game, and two new PvE dev teams have been formed to get the job done.
In this edition of EVE Evolved, I talk to game designer Linzi “CCP Affinity” Campbell and senior creative producer CCP Burger about two new PvE dev teams they’re part of, CCP’s plans to integrate PvE more closely with the rest of the game, and how the Drifters were developed behind the scenes.
In the previous edition of EVE Evolved
, I looked back at some of the big highlights EVE Online
throughout 2015. It was a year that revolutionised practically every aspect of EVE
‘s day-to-day gameplay with a flood of updates, that broke the stranglehold the game’s largest alliances had on territory, and that seriously advanced the in-game storyline in an awesome direction. It was also a year of new beginnings for developer CCP Games
, with the studio releasing the rights to World of Darkness
, securing a $30 million investment
in its VR labs, and making a deal to bundle its upcoming VR dogfighter EVE: Valkyrie
with the retail model of the Oculus Rift.
As we close the book on 2015 and begin writing the first chapter of a new year, it’s an appropriate time to the look forward at what’s to come for EVE Online in 2016 and speculate on what awesome stuff might be just over the horizon. The Citadel expansion is just months away and will let corporations of any size carve out their own little corners of the galaxy. The Drifter invasion of known space and the recent Upwell Consortium storylines will continue to play out in live in-game events that you won’t want to miss. New server hardware will be a welcome improvement as the game may finally be growing again, corp changes will help newbies get into the game, and new PvE features will encourage activity again.
In this edition of EVE Evolved, I look at three big things happening in EVE Online in 2016 that you definitely don’t want to miss out on.
Whenever we’re reminiscing about the glory days of MMOs, we invariably bring up the prevalence of events and GMs in those classic games. What we sometimes forget to mention, however, is that not all of the events were nice. For every wedding I saw a benevolent GM officiate in EverQuest, for example, I saw four Verant reps rampaging around as Sand Giants, stomping on newbies in Oasis, provoking more elite characters to come to the rescue.
That’s the topic on the mind of Kickstarter donor Xijit, who’s written in to ask,
Would you play a game with antagonistic GMs? That is to say, GMs who log in with maxed-out characters and start PK-ing people until enough players ganged up to bring them down? Or GMs who take other actions that negatively affect the playerbase?