playable worlds

Stars Reach says it ‘heard you loud and clear on graphics improvements’

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Last week's Stars Reach trailer captured a lot of attention - so much that studio Playable Worlds decided to focus this week's dev blog...

Stars Reach’s new trailer shows significant visual improvement – and a partial list of professions

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Late last night, Playable Worlds dropped a new trailer for Raph Koster's incoming MMORPG sandbox Stars Reach, along with an update for its NDA. As...

Stars Reach is dropping ‘a sense of pride and accomplishment’ trophies in tester inventories

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Stars Reach isn't just teasing players who want to test it but haven't been invited yet; it's also trolling the people in its test. "We...

Stars Reach is testing its very Star Wars Galaxies-esque ranger skill tree and combat in this weekend’s playtest

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Whether or not - and it's probably not - you're in Stars Reach's upcoming playtest, this week's blog post will be of interest to...

Stars Reach’s world reshaping tool test rewarded curious players with ‘spectacular’ death

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Stars Reach is continuing to push onward with playtesting that almost no one is in, but at least we get to hear about it...

Stars Reach’s skill tree system seeks to let players ‘gain experience by being useful’

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The dev blogs from Stars Reach that highlight game features continue to roll forth, and the latest one touches on a topic that is...

Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation

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This week's Stars Reach development blog is a bit more granular than previous releases, but gamers who are curious about the tech behind the...

Stars Reach’s technical testing provoked emergent landscaping, player creativity, and the lag monster

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Playable Worlds - technical designer Light Bates this time, not Raph Koster - has dished out another dev blog on Stars Reach's pre-alpha playtest....

Raph Koster shows off Stars Reach’s updated world graphics in new footage

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When Playable Worlds first fully revealed Stars Reach to the public earlier this summer, the one sticking point with a certain segment of MMO...

Stars Reach releases video footage of its movement tech from earliest testing to now

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When writing up a post about last week's Stars Reach dev blog on character movement, I kept thinking one thing: This article needs a...

Stars Reach begins testing this weekend as Raph Koster talks playstyle and the anti-endgame

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Playable Worlds' Raph Koster is continuing his weekly dev blogs about Stars Reach's intended audience this week - though he does say this one...

Raph Koster on designing and defining Stars Reach: ‘The Tragedy of the Commons is a lie’

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Playable Worlds' Raph Koster is back with a new dev blog on Stars Reach, and it's not about game design pillars this time; it's...

Stars Reach’s Raph Koster: ‘We’re going into space, and it’s going to be awesome’

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Playable Worlds' Raph Koster is back with yet another batch of Stars Reach game pillars, the driving concepts behind the MMORPG sandbox's design. We've...
So what now?

Raph Koster’s Stars Reach will offer shorter play sessions specifically to boost stickiness

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Playable Worlds' lengthy blog post on Stars Reach's middle quad of pillars earlier this week wasn't long enough, or so Raph Koster suggests, as...

Raph Koster aims to make Stars Reach complex but not overcomplicated – and focused on retention

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You didn't think Playable Worlds' Raph Koster was going to stop at just two pillars of design for his new sandbox MMORPG Stars Reach,...
aw hell

Massively Overthinking: How often do you play human MMO characters when you have other choices?

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I've been thinking about this question a bit lately, partly owing to Stars Reach and partly to Project Gorgon. Playable Worlds says Stars Reach...

Raph Koster lays out the (first) four pillars of design for his sandbox MMORPG Stars Reach

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I have some good news and bad news. The bad news is that Raph Koster's Stars Reach is probably a good long while away...
in awe of the size of this lad

Vague Patch Notes: The stuff that has me excited about Stars Reach

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Raph Koster is a smart guy. Not just an experienced one (he's that, too), but a smart one. The man knows his stuff front...

Here’s how the ‘cellular automata simulation’ in Raph Koster’s new sandbox MMORPG Stars Reach works

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In the wake of the announcement of Stars Reach, Playable Worlds' Raph Koster has been making the rounds of Reddit and the gaming blogosphere...

Raph Koster’s new MMORPG is called Stars Reach, and yes, it’s basically Star Wars Galaxies 2

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It's June 26th, Star Wars Galaxies' 21st birthday, and I'm sitting on Google Meet talking to none other than MMORPG founding father (and SWG...

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