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Gaming industry roundup: SWBG2’s poor sales, Gambling Commission, slot machines, and parody games

Don't agree that lockboxes, lootboxes, and gambleboxes were the biggest story of the year? We've collected so many news tidbits just on that...

Young adults are the prime market for virtual reality

It's a well-known maxim in gaming circles that younger players have more time but lack disposable income while older players have the money but...

Virtual reality helps push mobile gaming to new heights

Due to the rise of virtual reality headsets and the support that studios are giving them, market research firm SuperData started including sales of...

Gaming industry reports identify leading studios and online trends

Details strewn within a trio of industry reports offer clues as to the health and direction of online gaming in 2015. First up is

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