research
For Science: Another longitudinal study demonstrates no link between video games and aggression
Back in July, we covered a Stetson University paper for a study that examined over 3000 Singaporean primary and secondary school students over the...
Researcher stomps the ‘lockboxes are Kinder Eggs’ defense into paste
Most if not all of us pretty much felt the same way Dr. Daniel King, senior research assistant from the School of Psychology at...
For Science: Exploitative monetization, pathological gaming, and the Proteus effect
Our newsroom is overflowing with interesting academic papers relevant to gaming - let's round a few up, shall we?
First, we've got Unfair play? Video...
For Science: New longitudinal study demonstrates no link between video games and aggression
It seems we have another one of these papers every few months, and each time we cover them we get comments and tweets that...
New study finds connection between gambling addiction and lootbox purchases in adolescents
The research and science continues in the case of lockbox/lootbox purchasing habits and gambling addiction. The latest piece of scientific literature on the subject...
Academics argue WHO’s ‘gaming disorder’ classification could cost South Korea billions
Over the last couple of years, we've been covering the science behind gaming addiction and more specifically the World Health Organization's attempt to insert...
A new medical research paper attempts to set health guidelines for collegiate esports players
One of the refrains bleated by those who dislike esports is that competitors are not "real" athletes. This appears to be a similar idea...
For Science: Yet another study finds no link between violent video games and aggression
Yet another academic study appears to indicate no correlation between aggressive behavior and violent video games, this one specifically in kids.
In the newly published...
2018 was the year of Fortnite and free-to-play games, according to Superdata research
"2018 was the biggest year for digital games and interactive entertainment. Ever." So sayeth gaming-trend research company Superdata, which recently published its year-in-review data...
UK researchers identify link between lootboxes and problem gambling
Are lockboxes just another form of gambling? That depends on which government entity, scientist, lawyer, or doctor you ask. But maybe the question we...
GDC 2018: Games can help humanity, be profitable, and get support from gamers
Games alone won't make the world better. They won't even make gamers better. We publish some articles that certainly seem pretty pro-games, but we're...
GDC 2018: Yokozuna, big game data, and the future of MMO monetization
GDC isn't E3. It isn't PAX. It's not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd is...
Academics weigh in on ‘gaming addiction’ claims
We've previously discussed that according to the Manual of Mental Disorders and the industry standard Diagnostic and Statistical Manual of Mental Disorders, gaming addiction isn't a...
Scientists say Pokemon Go helps relieve stress in Japanese workers
A new Japanese study in the acclaimed science journal Nature suggests that Pokemon Go players experienced a drop in "psychological distress" because of the game. The paper gives...
Video games can grow or shrink your brain, study finds
Does your brain feel a little lighter or heavier this week? It could be because of your gaming habits.
A recent study on video games...
Want a job? Play more video games!
Are you looking to increase your chances of employment in the future? Then put your nose to the grindstone and play some video games...
Another study finds Pokemon Go improves players’ physical activity
Yet another academic group has published research suggesting that Pokemon Go can be a useful tool for promoting exercise.
Duke University researchers funded by the...
MMO lockboxes, keys, and booster packs: Gambling or gaming?
Lockboxes have become a hot topic over the last couple of years. Last month, both our writers and readers crowned SWTOR worst business model of...
A Parent’s Guide to Video Games: Condensing ‘The Video Game Debate’
Remember The Video Game Debate? The game research book edited by Thorsten Quandt and Rachel Kowert, the latter of whom we've been covering here since Massively-that-was? Good....
The Daily Grind: Is Twitch chat just MMO general chat writ large?
Last week, an Indiana University Bloomington team released its analysis of over a billion comments made on Twitch over a two-month period in 2014...