roundtable
Massively Opinionated: Hearthstone vs Neverwinter vs LoL
In this episode, Larry, Jason, Justin, and Tina debate the MMO free-to-play business model: the best takes, the western market, and awful F2P ads.
Massively Overthinking: Are boutique MMOs the future?
This week's Massively Overthinking question comes to us from Kickstarter donor Taemys, who just so happens to be a guildie of mine. He's clever,...
Massively Opinionated: FFXIV vs. FFXIV vs. CoH
In this episode, Larry, Eliot, Laura, and Matt debate the topic of immersion in the MMORPG genre, pitting City of Heroes against the Final Fantasy franchise.
Massively Overthinking: Overcoming ‘Barrens chat’ culture
Tonight's Massively Overthinking aims to address a core problem facing the whole internet, not just games: antisocial behavior. Our question comes from Kickstarter donor Katie...
Massively Opinionated: WoW vs. LOTRO vs. the banker
In this augural episode of Massively Opinionated, Larry, Mike, Richie, and Tina debate the topic of what makes the MMORPG genre special in 2015.
Massively Overthinking: The pure PvE ‘niche’ of MMORPGs
This week's Massively Overthinking question is posed by Kickstarter donor Winterskorn, who wants to talk about something getting less and less love in MMORPGs lately: PvE.
"There...
Massively Overthinking: The death of the MMO guild
This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds.
When EverQuest came along, I was...
Massively Overthinking: Crowd control in MMORPGs
Today's Kickstarter-begotten Massively Overthinking question arrives from donor Ravenwynd, who writes,
I love control type characters in mmos. City of Heroes' Mind Controller could lock down...
Massively Overthinking: The true value of free-to-play players
Today's Massively Overthinking question comes to us from Kickstarter backer and prolific commenter Omedon, who wrote us a really long question. It's long. But it's a...
Massively Overthinking: Making MMOs ‘sticky’ without vertical progression
Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,
If you were asked to design an MMORPG without vertical progression...
Massively Overthinking: Meaningful MMORPG mentors
We grouse endlessly when MMORPGs omit mentoring or sidekicking systems -- but what about real mentors?
Have you ever had a mentor in an MMO, someone who...
Massively Overthinking: Impressions of Crowfall
We've got crows on the brain this week since Crowfall launched its Kickstarter. As of this afternoon, the game is just about 100k shy of...