Official Site:Â Star Wars Galaxies
Studio:Â SOE, now Daybreak Game Company
Launch Date:Â June 26, 2003
Sunset Date: December 15, 2011
Genre:Â Sci-Fi Sandbox
Business Model:Â Subscription
Platform: PC
star wars galaxies
Massively OP’s 2017 Blooper Awards: Defunct MMORPG with the most coverage
Massively OP's not-so-serious end-of-the-year awards begin today with our blooper award for Defunct MMORPG with the most coverage. And the winner is...
City of Heroes
You thought I...
The ultimate guide to The Game Archaeologist’s MMO archives
When we moved over here to Massively Overpowered, some of us transplanted our long-running columns to the new space. I perhaps felt most devastated...
Star Citizen’s Around the Verse on alpha 3.0, atmo flight, and Squadron 42 info
Shake it off, Star Citizen:Â On this week's Around the Verse, CIG says it's "getting close to live release," stress testing the current version of...
The Daily Grind: What’s your favorite way to make money in an MMORPG?
Writing about Star Wars Galaxies' emulator last week awoke in me a dormant desire to get back in there and make some pretend money....
Crowfall’s crafting looks more and more like Star Wars Galaxies’
Hey crafters. Let's talk Crowfall for a minute. ArtCraft Design Lead Thomas "Blixtev" Blair explains today in a new dev blog that crafting in...
Star Wars Galaxies’ main emulator got a major infrastructure upgrade and the Village Jedi system
If you've not played on the original Star Wars Galaxies emulator in a season or two, it's probably escaped your notice entirely that its...
The Daily Grind: Which MMO needs a better music system – or any music system?
If you ask any Star Wars Galaxies veteran about the game's most amazing features, I guarantee that the music and dance system will make...
Raph Koster takes Rolling Stone to task over vanilla World of Warcraft
Don't ever test Raph Koster on MMORPG history, because you'll probably lose.
The Star Wars Galaxies and Crowfall designer challenged a recent Rolling Stone article and...
Hyperspace Beacon: Assessing SWTOR one week after the big server merges
Many people believe that server merges are innately bad because in games like ArcheAge (or even all the way back to Star Wars Galaxies),...
The Daily Grind: Where do you stand on WoW’s proposed new PvP system?
Buried in the World of Warcraft: Battle for Azeroth reveals earlier this month was the huge PvP news that eventually, PvP servers, like the...
The Game Archaeologist: Disney’s Toontown Online
The use of the word "toon" to describe MMORPG characters is a contentious one, with fans divided over its annoyance or acceptance. But when...
Massively Overthinking: Is open-world housing really a ‘failed’ MMORPG experiment?
Massively OP's Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing.
"I once again wonder why...
But seriously, lockboxes suck, even if the ESRB doesn’t think they’re gambling. Stop buying lockboxes.
So, MMO players. Are you tired of hearing about lockboxes and gambleboxes? It feels like we've been complaining about them for like six or...
Massively Overthinking: Epic Tavern-style player-generated content in MMORPGs
Ever played Epic Tavern? Massively OP reader Uli though it would make an interesting point of comparison for MMO content. "Epic Tavern is a...
Hyperspace Beacon: The pros and cons of SWTOR’s United Forces server merges
First, if you're hoping this is going to be an article hating on server merges and declaring them the ruination of an MMO community,...
One Shots: Starlight, starbright
As someone very much on the outside of this whole Guild Wars 2: Path of Fire thing, my observations is that this is some...
The Daily Grind: Should MMOs get rid of levels?
I would like to say that when I was a kid playing my first MMORPGs, I was impervious to the grind, that I embraced...
Perfect Ten: The 10 tiers of MMORPG lore
In which we discuss varying levels of MMO lore effort and Eliot admits he doesn't remember the names of Pac-Man's ghosties.
The Game Archaeologist: Climax’s Warhammer Online
Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest...
PAX West 2017: Dual Universe demos its persistent, seamless, sandbox universe
If you were hoping that another title would pick up the idea of a voxel world and run with it, you're getting your wish....